Heart of the WellDiamond
Requires: Level 20
- (4–5) <Desecrated Modifiers>
Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.

Desecrated Modifiers▸
- (2–3)% increased Cooldown Recovery Rate
- (4–8)% increased Critical Hit Chance for Spells
- (4–8)% increased Skill Speed
- (10–15)% increased Skill Effect Duration
- (5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
- (4–8)% increased Critical Hit Chance
- Gain 1 Rage on Melee Hit
- (40–60)% increased Energy Shield from Equipped Body Armour
- 1% to all Maximum Elemental Resistances
- (40–60)% increased Ice Crystal Life
- (2–3)% increased Cast Speed
- Minions Regenerate (1–3)% of maximum Life per second
- (6–12)% increased Critical Damage Bonus
- Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
- (4–8)% increased chance to inflict Ailments
- Recover (1–2)% of maximum Mana on Kill (Jewel)
- Gain (1–2) Rage when Hit by an Enemy
- Minions have (6–12)% increased Critical Hit Chance
- Gain (9–15)% of Damage as Extra Cold Damage
- (6–12)% increased Critical Spell Damage Bonus
- (8–14)% increased speed of Recoup Effects
- (15–25)% increased Damage while your Companion is in your Presence
- Gain (7–13)% of Damage as Extra Chaos Damage
- (4–8)% increased Mana Regeneration Rate
- (30–50)% chance to Pierce an Enemy
- (15–25)% increased Exposure Effect
- (2–3)% of Damage is taken from Mana before Life
- (20–30)% increased Mana Regeneration Rate while moving
- (6–12)% increased Elemental Ailment Threshold
- Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield
- (6–12)% increased Life Regeneration rate
- (15–25)% chance for Lightning Damage with Hits to be Lucky
- (40–60)% increased Evasion Rating from Equipped Body Armour
- (8–16)% increased Mana Cost Efficiency
- 1% to Maximum Fire Resistance
- (1–2)% increased Movement Speed
- (2–3)% increased Attack Speed
- (2–3)% of Skill Mana Costs Converted to Life Costs
- (6–12)% increased Stun Buildup
- (6–12)% chance for Trigger skills to refund half of Energy Spent
- Recover (1–2)% of maximum Life on Kill
- 1% to Maximum Lightning Resistance
- Gain (9–15)% of Damage as Extra Fire Damage
- Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield
- (5–10)% of Physical Damage prevented Recouped as Life
- (10–15)% chance when a Charm is used to use another Charm without consuming Charges
- (15–25)% increased Culling Strike Threshold
- Minions have (3–4)% to all Elemental Resistances
- Recover (5–10)% of maximum Mana when a Charm is used
- Regenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
- (5–10)% chance to inflict Bleeding on Hit
- (-10–-5)% increased Slowing Potency of Debuffs on You
- (2–4)% to Thorns Critical Hit Chance
- (40–60)% increased Armour from Equipped Body Armour
- (5–10)% increased Stun Threshold
- 1% to Maximum Cold Resistance
- Minions have (2–3)% increased Attack and Cast Speed
- Charms applied to you have (15–25)% increased Effect
- Debuffs on you expire (4–8)% faster
- Gain (9–15)% of Damage as Extra Lightning Damage
- Minions have (3–12)% additional Physical Damage Reduction
- Minions Revive (5–10)% faster
- (4–8)% increased Flask Effect Duration
- (4–8)% increased Flask Charges gained
- (5–10)% chance to Aggravate Bleeding on targets you Hit with Attacks
- (2–3)% of Damage taken Recouped as Life
- (5–10)% chance to Poison on Hit
- Damaging Ailments deal damage (2–4)% faster
- Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour
- Recover (2–4)% of maximum Life on Killing a Poisoned Enemy
Patch history
- 0.3.0Added