Augments
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Runes

Adept Rune
4 tiers All Equipment- +(6–15) to Dexterity
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded: +80 to Evasion Rating
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Adept Rune
4 tiersAll Equipment
- +(6–15) to Dexterity
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 1 to 16 Lightning damage to Attacks
Wand or Staff
- Bonded: +80 to Evasion Rating
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Adept RuneAll Equipment
+6 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Adept RuneAll Equipment
+9 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Adept RuneAll Equipment
+12 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Adept RuneAll Equipment
+15 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Body Rune
4 tiers Martial Weapon- Leeches (3–6)% of Physical Damage as Life
- Bonded: 5% increased maximum Life
Wand or Staff- +(30–60) to maximum Energy Shield
- Bonded: 5% increased maximum Life
Armour- +(30–75) to maximum Life
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Body Rune
4 tiersMartial Weapon
- Leeches (3–6)% of Physical Damage as Life
- Bonded: 5% increased maximum Life
Wand or Staff
- +(30–60) to maximum Energy Shield
- Bonded: 5% increased maximum Life
Armour
- +(30–75) to maximum Life
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Body RuneMartial Weapon
Leeches 3% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+30 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+30 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Body RuneMartial Weapon
Leeches 4% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+40 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+45 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Body RuneMartial Weapon
Leeches 5% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+50 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+60 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Body RuneMartial Weapon
Leeches 6% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+60 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+75 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Charging Rune
4 tiers Armour- (8–20)% increased Runic Ward Regeneration Rate
- Bonded: Regenerate (10–25) Runic Ward per second

Charging Rune
4 tiersArmour
- (8–20)% increased Runic Ward Regeneration Rate
- Bonded: Regenerate (10–25) Runic Ward per second
- Lesser Charging RuneArmour
8% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 10 Runic Ward per second
- Charging RuneArmour
12% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 15 Runic Ward per second
- Greater Charging RuneArmour
16% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 20 Runic Ward per second
- Perfect Charging RuneArmour
20% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 25 Runic Ward per second

Desert Rune
4 tiers Martial Weapon- Adds (4–17) to (6–20) Fire Damage
- Bonded: 30% increased Ignite Magnitude
Wand or Staff- Gain (6–12)% of Damage as Extra Fire Damage
- Bonded: 30% increased Ignite Magnitude
Armour- +(10–22)% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Desert Rune
4 tiersMartial Weapon
- Adds (4–17) to (6–20) Fire Damage
- Bonded: 30% increased Ignite Magnitude
Wand or Staff
- Gain (6–12)% of Damage as Extra Fire Damage
- Bonded: 30% increased Ignite Magnitude
Armour
- +(10–22)% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Desert RuneMartial Weapon
Adds 4 to 6 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 6% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+10% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Desert RuneMartial Weapon
Adds 7 to 11 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 8% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+14% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Desert RuneMartial Weapon
Adds 13 to 16 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 10% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+18% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Desert RuneMartial Weapon
Adds 17 to 20 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 12% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+22% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Glacial Rune
4 tiers Martial Weapon- Adds (3–16) to (5–20) Cold Damage
- Bonded: 30% increased Freeze Buildup
Wand or Staff- Gain (6–12)% of Damage as Extra Cold Damage
- Bonded: 30% increased Freeze Buildup
Armour- +(10–22)% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Glacial Rune
4 tiersMartial Weapon
- Adds (3–16) to (5–20) Cold Damage
- Bonded: 30% increased Freeze Buildup
Wand or Staff
- Gain (6–12)% of Damage as Extra Cold Damage
- Bonded: 30% increased Freeze Buildup
Armour
- +(10–22)% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Glacial RuneMartial Weapon
Adds 3 to 5 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 6% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+10% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Glacial RuneMartial Weapon
Adds 6 to 10 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 8% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+14% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Glacial RuneMartial Weapon
Adds 9 to 15 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 10% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+18% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Glacial RuneMartial Weapon
Adds 16 to 20 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 12% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+22% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Inspiration Rune
4 tiers Martial Weapon- Gain (10–40) Mana per enemy killed
- Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff- (20–35)% increased Mana Regeneration Rate
- Bonded: 16% increased Mana Cost Efficiency
Armour- (12–21)% increased Mana Regeneration Rate
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Inspiration Rune
4 tiersMartial Weapon
- Gain (10–40) Mana per enemy killed
- Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff
- (20–35)% increased Mana Regeneration Rate
- Bonded: 16% increased Mana Cost Efficiency
Armour
- (12–21)% increased Mana Regeneration Rate
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Inspiration RuneMartial Weapon
Gain 10 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff20% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour12% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Inspiration RuneMartial Weapon
Gain 20 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff25% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour15% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Inspiration RuneMartial Weapon
Gain 30 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff30% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour18% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Inspiration RuneMartial Weapon
Gain 40 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff35% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour21% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Iron Rune
4 tiers Martial Weapon- (14–20)% increased Physical Damage
- Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff- (20–35)% increased Spell Damage
- Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour- (14–20)% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Iron Rune
4 tiersMartial Weapon
- (14–20)% increased Physical Damage
- Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff
- (20–35)% increased Spell Damage
- Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour
- (14–20)% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Iron RuneMartial Weapon
14% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff20% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour14% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Iron RuneMartial Weapon
16% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff25% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour16% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Iron RuneMartial Weapon
18% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff30% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour18% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Iron RuneMartial Weapon
20% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff35% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour20% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Mind Rune
4 tiers Martial Weapon- Leeches (2–5)% of Physical Damage as Mana
- Bonded: 5% increased maximum Mana
Wand or Staff- +(45–90) to maximum Mana
- Bonded: 5% increased maximum Mana
Armour- +(20–50) to maximum Mana
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Mind Rune
4 tiersMartial Weapon
- Leeches (2–5)% of Physical Damage as Mana
- Bonded: 5% increased maximum Mana
Wand or Staff
- +(45–90) to maximum Mana
- Bonded: 5% increased maximum Mana
Armour
- +(20–50) to maximum Mana
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Mind RuneMartial Weapon
Leeches 2% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+45 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+20 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Mind RuneMartial Weapon
Leeches 3% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+60 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+30 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Mind RuneMartial Weapon
Leeches 4% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+75 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+40 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Mind RuneMartial Weapon
Leeches 5% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+90 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+50 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Rebirth Rune
4 tiers Martial Weapon- Gain (15–45) Life per enemy killed
- Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff- (6–12)% increased Energy Shield Recharge Rate
- Bonded: 8% of Damage taken Recouped as Life
Armour- Regenerate (0.35–0.5)% of maximum Life per second
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Rebirth Rune
4 tiersMartial Weapon
- Gain (15–45) Life per enemy killed
- Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff
- (6–12)% increased Energy Shield Recharge Rate
- Bonded: 8% of Damage taken Recouped as Life
Armour
- Regenerate (0.35–0.5)% of maximum Life per second
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Rebirth RuneMartial Weapon
Gain 15 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff6% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.35% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Rebirth RuneMartial Weapon
Gain 25 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff8% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.4% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Rebirth RuneMartial Weapon
Gain 35 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff10% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.45% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Rebirth RuneMartial Weapon
Gain 45 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff12% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.5% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Resolve Rune
4 tiers All Equipment- +(6–15) to Intelligence
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded: +50 to maximum Energy Shield
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Resolve Rune
4 tiersAll Equipment
- +(6–15) to Intelligence
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 5 to 8 Cold damage to Attacks
Wand or Staff
- Bonded: +50 to maximum Energy Shield
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Resolve RuneAll Equipment
+6 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Resolve RuneAll Equipment
+9 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Resolve RuneAll Equipment
+12 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Resolve RuneAll Equipment
+15 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Robust Rune
4 tiers All Equipment- +(6–15) to Strength
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded: +100 to Armour
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Robust Rune
4 tiersAll Equipment
- +(6–15) to Strength
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 6 to 10 Fire damage to Attacks
Wand or Staff
- Bonded: +100 to Armour
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Robust RuneAll Equipment
+6 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Robust RuneAll Equipment
+9 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Robust RuneAll Equipment
+12 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Robust RuneAll Equipment
+15 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Stone Rune
4 tiers Martial Weapon- Causes (20–50)% increased Stun Buildup
- Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff- Gain additional Stun Threshold equal to (10–16)% of maximum Energy Shield
- Bonded: 30% increased Immobilisation buildup
Armour- +(50–125) to Stun Threshold
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Stone Rune
4 tiersMartial Weapon
- Causes (20–50)% increased Stun Buildup
- Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff
- Gain additional Stun Threshold equal to (10–16)% of maximum Energy Shield
- Bonded: 30% increased Immobilisation buildup
Armour
- +(50–125) to Stun Threshold
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Stone RuneMartial Weapon
Causes 20% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 10% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+50 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Stone RuneMartial Weapon
Causes 30% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 12% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+75 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Stone RuneMartial Weapon
Causes 40% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 14% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+100 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Stone RuneMartial Weapon
Causes 50% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 16% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+125 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Storm Rune
4 tiers Martial Weapon- Adds 1 to (10–40) Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff- Gain (6–12)% of Damage as Extra Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Armour- +(10–22)% to Lightning Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Storm Rune
4 tiersMartial Weapon
- Adds 1 to (10–40) Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff
- Gain (6–12)% of Damage as Extra Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Armour
- +(10–22)% to Lightning Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Storm RuneMartial Weapon
Adds 1 to 10 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 6% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+10% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Storm RuneMartial Weapon
Adds 1 to 20 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 8% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+14% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Storm RuneMartial Weapon
Adds 1 to 30 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 10% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+18% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Storm RuneMartial Weapon
Adds 1 to 40 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 12% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+22% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Tempered Rune
3 tiers Martial Weapon- Adds (3–9) to (4–12) Physical Damage
Armour- (6–31) to (9–52) Physical Thorns damage

Tempered Rune
3 tiersMartial Weapon
- Adds (3–9) to (4–12) Physical Damage
Armour
- (6–31) to (9–52) Physical Thorns damage

Vision Rune
4 tiers Martial Weapon- +(60–150) to Accuracy Rating
- Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff- (16–28)% increased Critical Hit Chance for Spells
- Bonded: 25% increased Critical Damage Bonus
Armour- (8–20)% increased Life and Mana Recovery from Flasks
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Vision Rune
4 tiersMartial Weapon
- +(60–150) to Accuracy Rating
- Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff
- (16–28)% increased Critical Hit Chance for Spells
- Bonded: 25% increased Critical Damage Bonus
Armour
- (8–20)% increased Life and Mana Recovery from Flasks
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Vision RuneMartial Weapon
+60 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff16% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour8% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Vision RuneMartial Weapon
+90 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff20% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour12% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Vision RuneMartial Weapon
+120 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff24% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour16% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Vision RuneMartial Weapon
+150 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff28% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour20% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Ward Rune
4 tiers Armour- +(15–30) to maximum Runic Ward
- Bonded: 15% increased Global Armour, Evasion and Energy Shield

Ward Rune
4 tiersArmour
- +(15–30) to maximum Runic Ward
- Bonded: 15% increased Global Armour, Evasion and Energy Shield
- Lesser Ward RuneArmour
+15 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Ward RuneArmour
+20 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Greater Ward RuneArmour
+25 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Perfect Ward RuneArmour
+30 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
Unique Runes

Ancient Rune of Animosity
Limited to 1Talisman
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
- Bonded:
40% increased Stun Buildup

Ancient Rune of Control
Limited to 1Quarterstaff
50% increased Immobilisation buildup
- Bonded:
30% increased Damage against Immobilised Enemies

Ancient Rune of Decay
Limited to 1Wand
25% increased Withered Magnitude
- Bonded:
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility

Ancient Rune of Detonation
Limited to 1Crossbow
Grenades have 10% chance to activate a second time
- Bonded:
40% increased Crossbow Reload Speed

Ancient Rune of Discovery
Limited to 1Staff
30% chance to create an additional Remnant
- Bonded:
+1 to maximum number of Elemental Infusions

Ancient Rune of Dueling
Limited to 1Buckler
30% increased Parried Debuff Magnitude
- Bonded:
15% increased Block chance

Ancient Rune of Prowess
Limited to 1Spear
30% chance when you gain a Charge to gain an additional Charge
- Bonded:
30% increased Endurance, Frenzy and Power Charge Duration

Ancient Rune of Retaliation
Limited to 1Shields
8% increased Attack Speed if you have Blocked Recently
- Bonded:
+3% to maximum Block chance

Ancient Rune of Shattering
Limited to 1One Hand Mace
40% increased effect of Fully Broken Armour
- Bonded:
Break 50% increased Armour

Ancient Rune of Splinters
Limited to 1Bow
+50% Surpassing chance to fire an additional Arrow
- Bonded:
30% increased Projectile Speed

Ancient Rune of the Horde
Limited to 1Sceptre
Minions have 8% increased Attack and Cast Speed
- Bonded:
Minions have 10% increased Movement Speed

Ancient Rune of the Titan
Limited to 1Two Hand Mace
10% chance for Slam Skills you use yourself to cause an additional Aftershock
- Bonded:
15% increased Area of Effect for Attacks

Ancient Rune of Witchcraft
Limited to 1Focus
40% increased Area of Effect of Curses
- Bonded:
15% faster Curse Activation

Astrid's Creativity
Limited to 1All Equipment
Can have 1 additional Crafted Modifier

Betrayal of Aldur
Weapon
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
- Bonded:
25% increased Chaos Damage

Breath of Aldur
Weapon
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
- Bonded:
25% increased Cold Damage

Cadigan's Epiphany
Limited to 1Gloves
Destroys all Augment Sockets on the item to create a Jewel Socket

Countess Seske's Rune of Archery
Limited to 1Bow
Bow Attacks fire an additional Arrow
- Bonded:
20% increased Projectile Speed

Courtesan Mannan's Rune of Cruelty
Limited to 1Gloves
20% increased Magnitude of Damaging Ailments you inflict
- Bonded:
15% increased Duration of Damaging Ailments on Enemies

Craiceann's Rune of Recovery
Limited to 1Body Armour
30% increased Energy Shield Recharge Rate
- Bonded:
Gain additional Stun Threshold equal to 50% of maximum Energy Shield - Bonded:
Gain additional Ailment Threshold equal to 50% of maximum Energy Shield

Craiceann's Rune of Warding
Limited to 1Body Armour
50% reduced effect of Curses on you
- Bonded:
8% increased Curse Magnitudes

Farrul's Rune of Grace
Limited to 1Boots
8% increased Deflection Rating while moving
- Bonded:
Prevent +3% of Damage from Deflected Hits

Farrul's Rune of the Chase
Limited to 1Boots
5% increased Movement Speed
- Bonded:
10% increased Cooldown Recovery Rate

Farrul's Rune of the Hunt
Limited to 1Martial Weapon
50% increased Attack Damage against Rare or Unique Enemies
- Bonded:
+1 to Level of all Attack Skills

Fenumus' Rune of Agony
Limited to 1Martial Weapon
Gain 13% of Damage as Extra Chaos Damage
- Bonded:
Gain 8% of Damage as Extra Physical Damage
Wand or Staff
Gain 13% of Damage as Extra Chaos Damage
- Bonded:
Gain 8% of Damage as Extra Physical Damage

Fenumus' Rune of Draining
Limited to 1Gloves
20% increased Withered Magnitude
- Bonded:
+7% to Chaos Resistance

Fenumus' Rune of Spinning
Limited to 1Gloves
8% increased Cast Speed
- Bonded:
20% increased Mana Cost Efficiency while on Low Mana

Greater Rune of Alacrity
Martial Weapon
8% increased Skill Speed
- Bonded:
15% increased Reservation Efficiency of Herald Skills
Armour
Debuffs on you expire 8% faster
- Bonded:
15% increased Elemental Ailment Threshold

Greater Rune of Leadership
Martial Weapon
Minions gain 10% of their Physical Damage as Extra Lightning Damage
- Bonded:
Minions deal 20% increased Damage
Armour
Minions take 10% of Physical Damage as Lightning Damage
- Bonded:
Minions have +10% to all Elemental Resistances

Greater Rune of Nobility
Martial Weapon
Attacks with this Weapon have 10% chance to inflict Exposure
- Bonded:
20% increased Exposure Effect
Armour
10% reduced effect of Shock on you
- Bonded:
10% reduced Shock duration on you

Greater Rune of Tithing
Martial Weapon
Meta Skills gain 10% increased Energy
- Bonded:
Invocated Spells have 25% chance to consume half as much Energy
Armour
1 to 100 Lightning Thorns damage
- Bonded:
15% increased Thorns damage

Hedgewitch Assandra's Rune of Wisdom
Limited to 1Wand or Staff
+1 to Level of all Spell Skills
- Bonded:
Archon recovery period expires 30% faster

Ire of Aldur
Weapon
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
- Bonded:
25% increased Lightning Damage

Katla's Gloom
Limited to 1Gloves
Can roll Decay modifiers
- Bonded:
25% reduced Effect of Non-Damaging Ailments on you

Kolr's Hunt
Limited to 1Gloves
Can roll Marksman modifiers
- Bonded:
20% increased Projectile Damage

Lady Hestra's Rune of Winter
Limited to 1Martial Weapon
Adds 19 to 28 Cold Damage against Chilled Enemies
- Bonded:
+2% to Maximum Cold Resistance

Masterwork Rune
All Equipment
Upgrades a socketed Rune

Medved's Tending
Limited to 1Body Armour
Can roll Soul modifiers
- Bonded:
3% increased maximum Life - Bonded:
3% increased maximum Mana

Passion of Aldur
Weapon
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
- Bonded:
25% increased Fire Damage

Rune of Accumulation
Limited to 1Gloves
Gain 3 Life per Enemy Hit with Attacks Gain 1 Mana per Enemy Hit with Attacks
- Bonded:
+30 to maximum Life - Bonded:
+30 to maximum Mana
Crossbow, Bow or Spear
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
- Bonded:
30% increased Freeze Buildup

Rune of Acrobatics
Limited to 1Boots
+0.3 metres to Dodge Roll distance
- Bonded:
30% increased Armour if you haven't Dodge Rolled Recently
Weapon
Flasks gain 0.2 charges per Second
- Bonded:
Charms gain 0.25 charges per Second

Rune of Confrontation
Limited to 1Quarterstaff or Spear
Gain 4 Rage on Melee Hit -10 to Maximum Rage

Rune of Consistency
Limited to 1Caster Weapon
50% increased Spell Damage while your Companion is in your Presence
- Bonded:
8% increased Mana Recovery rate while your Companion is in your Presence
Helmet
200% increased Critical Hit Chance You have no Critical Damage Bonus
- Bonded:
Hits against you have 25% reduced Critical Damage Bonus

Rune of Culmination
Limited to 1Gloves
50% chance to build an additional Combo on Hit
- Bonded:
5% increased Attack Speed
One Hand Mace or Quarterstaff
Rolls only the minimum or maximum Damage value for Physical Damage
- Bonded:
20% increased Bleeding Duration

Rune of Foundations
Limited to 1Body Armour
+30 to Armour +30 to Evasion Rating +10 to maximum Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Rune of Reach
Limited to 1Wand or Staff
Remnants can be collected from 50% further away Remnants you create have 25% reduced effect
- Bonded:
20% increased Exposure Effect
Helmet
Remnants you create have 15% increased effect
- Bonded:
Recover 3% of Maximum Mana when you collect a Remnant

Rune of Renown
Limited to 1Caster Weapon
Archon recovery period expires 30% faster
- Bonded:
30% increased Archon Buff duration
Gloves
50% increased Glory generation
- Bonded:
Banner Skills have 20% increased Aura Magnitudes

Rune of the Blossom
Limited to 1Body Armour
+50 to Spirit -1 to Spirit per 2 Levels
- Bonded:
5% increased Spirit Reservation Efficiency of Skills

Rune of the Hunt
Limited to 1Boots
8% increased Movement Speed while Sprinting
- Bonded:
50% increased Stun Recovery
Sceptre
Companions deal 30% increased Damage
- Bonded:
8% increased Mana Recovery rate while your Companion is in your Presence

Rune of the Prism
Limited to 1Body Armour
+20% to all Elemental Resistances -10% to all Maximum Elemental Resistances
- Bonded:
20% of Damage is taken from Mana before Life

Rune of Vital Flame
Limited to 1One Hand Mace, Two Hand Mace or Talisman
Adds 13 to 16 Fire Damage 15% of Skill Mana Costs Converted to Life Costs
- Bonded:
30% increased Ignite Magnitude

Rune of Vitality
Limited to 1Shields and Bucklers
Recover 15 Life when you Block
- Bonded:
5% increased maximum Life
Weapon
+80 to maximum Life
- Bonded:
15% increased amount of Life Leeched

Saqawal's Rune of Erosion
Limited to 1Helmet
25% increased Exposure Effect
- Bonded:
15% increased Magnitude of Non-Damaging Ailments you inflict

Saqawal's Rune of Memory
Limited to 1Helmet
2% increased Experience gain
- Bonded:
+10% to all Elemental Resistances

Saqawal's Rune of the Sky
Limited to 1Martial Weapon
Gain 5% of Damage as Extra Damage of all Elements
- Bonded:
8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff
Gain 5% of Damage as Extra Damage of all Elements
- Bonded:
12% chance when collecting an Elemental Infusion to gain an - Bonded:
additional Elemental Infusion of the same type

Serle's Triumph
Limited to 1All Equipment
+1 Suffix Modifier allowed

Thane Girt's Rune of Wildness
Limited to 1Wand or Staff
25% chance for Spell Skills to fire 2 additional Projectiles
- Bonded:
Every Rage also grants 1% increased Spell Damage

Thane Grannell's Rune of Mastery
Limited to 1Gloves
30% increased Magnitude of Non-Damaging Ailments you inflict
- Bonded:
15% increased Duration of Elemental Ailments on Enemies

Thane Leld's Rune of Spring
Limited to 1Martial Weapon
Adds 1 to 60 Lightning Damage against Shocked Enemies
- Bonded:
+2% to Maximum Lightning Resistance

Thane Myrk's Rune of Summer
Limited to 1Martial Weapon
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
- Bonded:
+2% to Maximum Fire Resistance

The Greatwolf's Rune of Claws
Limited to 1Gloves
Adds 5 to 12 Physical Damage to Attacks
- Bonded:
Fissure Skills have +2 to Limit

The Greatwolf's Rune of Willpower
Limited to 1Body Armour
15% of Damage is taken from Mana before Life
- Bonded:
8% of Maximum Life Converted to Energy Shield

Thrud's Might
Limited to 1Weapon
Can roll Destruction modifiers
- Bonded:
+5% to all Elemental Resistances

Uhtred's Sidereus
Limited to 1Boots
Can roll Chronomancy modifiers
- Bonded:
10% increased Cooldown Recovery Rate

Vorana's Carnage
Limited to 1Helmet
Can roll Berserking modifiers
- Bonded:
Gain 2 Rage on Melee Hit

Warding Rune of Annihilation
Limited to 1Martial Weapon
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
- Bonded:
10% reduced Runic Ward Cost Efficiency

Warding Rune of Armature
Limited to 1Martial Weapon
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
- Bonded:
5% increased Attack Speed while missing Runic Ward

Warding Rune of Bodyguards
Limited to 1Sceptre
Minions in your Presence have Onslaught while you are on Low Runic Ward
- Bonded:
Damage of Enemies Hitting you is Unlucky if - Bonded:
your Runic Ward has been damaged Recently

Warding Rune of Courage
Helmet
25% increased Armour and Evasion Rating while on Low Runic Ward
- Bonded:
20% increased Armour and Evasion Rating when on Low Life

Warding Rune of Desperation
Wand or Staff
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
- Bonded:
12% increased Elemental Damage

Warding Rune of Disintegration
Martial Weapon
Attacks Break Armour equal to 15% of maximum Runic Ward
- Bonded:
Break 10% increased Armour

Warding Rune of Equinox
Limited to 1Caster Weapon
Mana Recovery from Regeneration is also applied to Runic Ward 40% less Mana Regeneration Rate
- Bonded:
20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently

Warding Rune of Glancing
Body Armour
+3 to Deflection Rating per 10 maximum Runic Ward
- Bonded:
Prevent +1% of Damage from Deflected Hits

Warding Rune of Heart
Limited to 1Body Armour
Gain 5% of maximum Life as Extra maximum Runic Ward
- Bonded:
1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more

Warding Rune of Hollowing
Limited to 1Caster Weapon
15% less maximum Life Gain 15% of maximum Life as Extra maximum Runic Ward
- Bonded:
+1% to all Maximum Elemental Resistances while on full Runic Ward

Warding Rune of Nourishment
Limited to 1Armour
15% Life Recovery from Flasks also applies to Runic Ward
- Bonded:
15% increased Life Recovery from Flasks

Warding Rune of Obsession
Limited to 1Wand
All damage taken bypasses Runic Ward Runic Ward Regeneration Rate is doubled
- Bonded:
12% increased maximum Runic Ward

Warding Rune of Protection
Limited to 1Armour
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
- Bonded:
8% increased Guard gained

Warding Rune of Reinforcement
Armour
20% increased Runic Ward
- Bonded:
Gain 2% of maximum Life as Extra maximum Runic Ward

Warding Rune of Salvaging
Limited to 1Sceptre
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
- Bonded:
Recover 3% of maximum Life when one of your Minions is Revived

Warding Rune of Stability
Shields and Bucklers
+4 to Stun Threshold per 10 maximum Runic Ward
- Bonded:
15% increased Stun buildup while Shapeshifted

Warding Rune of Symbiosis
Limited to 1Boots
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
- Bonded:
Regenerate 1% of maximum Energy Shield per second
Soul Cores

Atmohua's Soul Core of Retreat
Limited to 1Body Armour
40% increased Energy Shield from Equipped Focus
Focus
30% increased Energy Shield from Equipped Body Armour

Atziri's Soul Core of Alacrity
Limited to 1Gloves
Corrupting will always result in change 1% increased Skill Speed for each Corrupted Item Equipped

Atziri's Soul Core of Devotion
Limited to 1Helmet
Corrupting will always result in change 1% increased Spirit for each Corrupted Item Equipped

Atziri's Soul Core of Inoculation
Limited to 1Boots
Corrupting will always result in change +2% to Chaos Resistance for each Corrupted Item Equipped

Atziri's Soul Core of Vitality
Limited to 1Body Armour
Corrupting will always result in change 1% increased Maximum Life for each Corrupted Item Equipped

Cholotl's Soul Core of War
Limited to 1Bow
Projectiles have 20% chance to Chain an additional time from terrain

Citaqualotl's Soul Core of Foulness
Limited to 1Martial Weapon
Adds 19 to 29 Chaos damage

Estazunti's Soul Core of Convalescence
Limited to 1Boots
15% increased speed of Recoup Effects
Helmet
10% of Damage taken Recouped as Life

Guatelitzi's Soul Core of Endurance
Limited to 1Martial Weapon
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Hayoxi's Soul Core of Heatproofing
Limited to 1Helmet
+40% of Armour also applies to Cold Damage

Jiquani's Soul Core of Abundance
Limited to 1Weapon
+1 to Level of all Plant Skill Gems

Jiquani's Soul Core of Automation
Limited to 1Weapon
+1 to Level of all Totem Skill Gems

Jiquani's Soul Core of Malediction
Limited to 1Weapon
+1 to Level of all Curse Skills

Jiquani's Soul Core of Munitions
Limited to 1Weapon
+1 to Level of all Grenade Skill Gems

Jiquani's Soul Core of Quaking
Limited to 1Weapon
+1 to Level of all Slam Skill Gems

Jiquani's Soul Core of Radiance
Limited to 1Weapon
+1 to Level of all Herald Skill Gems

Jiquani's Soul Core of Rallying
Limited to 1Weapon
+1 to Level of all Warcry Skill Gems

Jiquani's Soul Core of Rippling
Limited to 1Weapon
+1 to Level of all Nova Skill Gems

Jiquani's Soul Core of Severing
Limited to 1Weapon
+1 to Level of all Strike Skill Gems

Jiquani's Soul Core of Snares
Limited to 1Weapon
+1 to Level of all Hazard Skill Gems

Jiquani's Soul Core of Squalls
Limited to 1Weapon
+1 to Level of all Wind Skill Gems

Jiquani's Soul Core of Targeting
Limited to 1Weapon
+1 to Level of all Mark Skills

Jiquani's Soul Core of Thundering
Limited to 1Weapon
+1 to Level of all Storm Skill Gems

Opiloti's Soul Core of Assault
Limited to 1Martial Weapon
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Quipolatl's Soul Core of Flow
Limited to 1Helmet
8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate

Soul Core of Atmohua
Martial Weapon
Convert 40% of Requirements to Strength
Armour
Convert 40% of Requirements to Strength

Soul Core of Azcapa
Martial Weapon
+15 to Spirit
Gloves
10% increased Quantity of Gold Dropped by Slain Enemies

Soul Core of Cholotl
Martial Weapon
Convert 40% of Requirements to Dexterity
Armour
Convert 40% of Requirements to Dexterity

Soul Core of Citaqualotl
Martial Weapon
40% increased Elemental Damage with Attacks
Armour
+6% to all Elemental Resistances

Soul Core of Jiquani
Limited to 1Martial Weapon
Recover 5% of maximum Life on Kill
Body Armour
5% increased maximum Life

Soul Core of Opiloti
Limited to 1Martial Weapon
40% increased Magnitude of Bleeding you inflict
Helmet
25% increased Pin duration

Soul Core of Puhuarte
Limited to 1Martial Weapon
40% increased Ignite Magnitude
Gloves
+2% to Maximum Fire Resistance

Soul Core of Quipolatl
Martial Weapon
5% increased Attack Speed
Boots
15% reduced Slowing Potency of Debuffs on You

Soul Core of Tacati
Martial Weapon
25% increased Magnitude of Poison you inflict
Armour
+13% to Chaos Resistance

Soul Core of Ticaba
Limited to 1Martial Weapon
+5% to Critical Damage Bonus
Body Armour
Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers
Hits against you have 50% reduced Critical Damage Bonus

Soul Core of Topotante
Limited to 1Martial Weapon
Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots
25% reduced Effect of Non-Damaging Ailments on you

Soul Core of Tzamoto
Limited to 1Martial Weapon
60% increased Freeze Buildup
Helmet
+2% to Maximum Cold Resistance

Soul Core of Vizoma
Limited to 1Martial Weapon
+150 to Accuracy Rating
Wand or Staff
30% increased Critical Hit Chance for Spells

Soul Core of Xopec
Limited to 1Martial Weapon
25% increased Magnitude of Shock you inflict
Boots
+2% to Maximum Lightning Resistance

Soul Core of Zalatl
Limited to 1Martial Weapon
Recover 4% of maximum Mana on Kill
Helmet
5% increased maximum Mana

Soul Core of Zantipi
Martial Weapon
Convert 40% of Requirements to Intelligence
Armour
Convert 40% of Requirements to Intelligence

Tacati's Soul Core of Affliction
Limited to 1Helmet
Enemies you Curse have -5% to Chaos Resistance

Topotante's Soul Core of Dampening
Limited to 1Gloves
+40% of Armour also applies to Fire Damage

Tzamoto's Soul Core of Ferocity
Limited to 1Helmet
+4 to Maximum Rage

Uromoti's Soul Core of Attenuation
Limited to 1Boots
20% increased Curse Duration 20% increased Poison Duration

Xipocado's Soul Core of Dominion
Limited to 1Wand or Staff
Minions deal 40% increased Damage with Command Skills
Sceptre
Minions deal 40% increased Damage with Command Skills

Xopec's Soul Core of Power
Limited to 1Martial Weapon
50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff
50% chance when you gain a Power Charge to gain an additional Power Charge

Zalatl's Soul Core of Insulation
Limited to 1Boots
+40% of Armour also applies to Lightning Damage
Idols

Bear Idol
Helmet
10% increased Area of Effect
- Bonded:
12% increased Reservation Efficiency of Companion Skills
Sceptre
Allies in your Presence deal 12 to 18 added Attack Physical Damage
- Bonded:
40% increased Attack Damage while Shapeshifted

Boar Idol
Gloves
Gain 1 Rage on Melee Hit
- Bonded:
25% increased Warcry Cooldown Recovery Rate
Sceptre
Allies in your Presence Regenerate 0.5% of your Maximum Life per second
- Bonded:
25% increased Life Regeneration rate while Shapeshifted

Cat Idol
Gloves
25% increased Accuracy Rating
- Bonded:
30% increased Charm Charges gained
Sceptre
Allies in your Presence have 14% increased Critical Hit Chance
- Bonded:
25% increased Critical Hit Chance while Shapeshifted

Fox Idol
Limited to 1Body Armour
Idols socketed in this item gain the benefits of their Bonded modifiers
- Bonded:
+5% to Quality of all Skills
Sceptre
50% increased Presence Area of Effect
- Bonded:
Minions have 30% increased Area of Effect

Hawk Idol
Limited to 1Body Armour
10% increased Deflection Rating
- Bonded:
+12% to Cold Resistance
Sceptre
Companions have 12% increased Attack Speed
- Bonded:
8% increased Attack Speed while your Companion is in your Presence

Idol of Alira
Limited to 1Helmet
15% chance when you gain a Power Charge to gain an additional Power Charge
- Bonded:
+1 to Maximum Power Charges
Sceptre
If you would gain a Power Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased maximum Energy Shield if you've consumed a Power Charge Recently

Idol of Eeshta
Limited to 1Helmet
15% increased Cost Efficiency
- Bonded:
Meta Skills have 15% increased Reservation Efficiency
Sceptre
15% increased Mana Recovery rate while your Companion is in your Presence
- Bonded:
8% increased Life Recovery Rate while your Companion is in your Presence

Idol of Egrin
Limited to 1Helmet
Enemies you Curse take 6% increased Damage
- Bonded:
20% increased Area of Effect of Curses
Sceptre
20% increased Curse Duration
- Bonded:
Curse zones erupt after 20% reduced delay

Idol of Eramir
Limited to 1Body Armour
Skills have 10% chance to not remove Charges but still count as consuming them
- Bonded:
15% chance for Charms you use to not consume Charges
Sceptre
Allies in your Presence share Charges with you
- Bonded:
25% increased Endurance, Frenzy and Power Charge Duration

Idol of Greust
Limited to 1Sceptre
Companions deal 10% more Damage for each different type of dead Companion you have
- Bonded:
Recover 3% of maximum Life when one of your Minions is Revived
Shields
+25% of Armour also applies to Elemental Damage
- Bonded:
12% increased Damage for each type of Elemental Ailment on Enemy
Buckler
Gain Deflection Rating equal to 20% of Evasion Rating
- Bonded:
12% increased Damage for each type of Elemental Ailment on Enemy

Idol of Grold
Limited to 1Boots
50% increased total Power counted by Warcries
- Bonded:
30% increased Glory generation
Sceptre
15% increased Damage per each different Companion in your Presence
- Bonded:
15% increased Reservation Efficiency of Companion Skills

Idol of Kraityn
Limited to 1Gloves
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- Bonded:
+1 to Maximum Frenzy Charges
Sceptre
If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased Evasion Rating if you've consumed a Frenzy Charge Recently

Idol of Maxarius
Limited to 1Body Armour
+1 Charm Slot
- Bonded:
Storm Skills have +1 to Limit
Sceptre
Flasks gain 0.2 charges per Second
- Bonded:
20% increased Life and Mana Recovery from Flasks

Idol of Oak
Limited to 1Boots
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
- Bonded:
+1 to Maximum Endurance Charges
Sceptre
If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased Armour if you've consumed an Endurance Charge Recently

Idol of Ralakesh
Limited to 1Helmet
8% increased Reservation Efficiency of Minion Skills
- Bonded:
Minions Revive 8% faster
Sceptre
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
- Bonded:
Companions have 25% increased maximum Life

Idol of Silk
Limited to 1Sceptre
Companions in your Presence gain 1 Rage on hit
- Bonded:
Companions have 30% increased Area of Effect
Shields
15% increased Block chance while your Companion is in your Presence
- Bonded:
+3% to maximum Block chance
Buckler
- Bonded:
30% increased Parry Range

Idol of Sirrius
Limited to 1Gloves
8% increased Attack Speed
- Bonded:
20% reduced Slowing Potency of Debuffs on You
Sceptre
Allies in your Presence have 8% increased Movement Speed
- Bonded:
4% increased Movement Speed

Idol of the Martyr
Limited to 1Sceptre
Aura Skills have 25% increased Magnitudes 40% reduced Presence Area of Effect
- Bonded:
Allies in your Presence Regenerate 3% of your Maximum Life per second - Bonded:
25% reduced Life Regeneration rate
Martial Weapon, Wand or Staff
Meta Skills gain 40% increased Energy 25% reduced Spirit
- Bonded:
Invocated skills have 25% increased Maximum Energy - Bonded:
Meta Skills have 25% reduced Reservation Efficiency

Idol of the Pharisee
Limited to 1Sceptre
Minions deal 60% increased Damage with Command Skills 30% reduced Mana Cost Efficiency of Command Skills
- Bonded:
Temporary Minion Skills have +2 to Limit of Minions summoned - Bonded:
25% reduced Reservation Efficiency of Minion Skills
Martial Weapon, Wand or Staff
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana 30% reduced maximum Mana
- Bonded:
12% increased Skill Speed while on Low Mana - Bonded:
30% reduced Mana Cost Efficiency

Idol of the Sycophant
Limited to 1Sceptre
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element Companions in your Presence have -20% to all Elemental Resistances
- Bonded:
Allies in your Presence Gain 20% of Damage as Extra Chaos Damage - Bonded:
Companions in your Presence have -20% to Chaos Resistance
Martial Weapon, Wand or Staff
Gain 20% of Damage as Extra Damage of a random Element -20% to all Elemental Resistances
- Bonded:
Gain 20% of Damage as Extra Chaos Damage - Bonded:
-20% to Chaos Resistance

Idol of Thruldana
Limited to 1Martial Weapon
Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration
- Bonded:
Gain 13% of Physical Damage as extra Chaos Damage
Sceptre
Allies in your Presence deal 13 to 27 added Attack Chaos Damage
- Bonded:
15% increased Withered Magnitude

Idol of Yeena
Limited to 1Boots
30% increased Skill Effect Duration with Plant Skills
- Bonded:
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptre
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
- Bonded:
30% increased Skill Effect Duration with Plant Skills

Owl Idol
Focus
12% increased Cooldown Recovery Rate
- Bonded:
20% increased effect of Archon Buffs on you
Sceptre
Allies in your Presence have 10% increased Cast Speed
- Bonded:
10% increased Skill Speed while Shapeshifted

Ox Idol
Sceptre
Allies in your Presence have +12% to all Elemental Resistances
- Bonded:
+20% of Armour also applies to Elemental Damage while Shapeshifted
Shields and Bucklers
15% increased Block chance
- Bonded:
15% chance for Damage of Enemies Hitting you to be Unlucky

Panther Idol
Limited to 1Body Armour
+10% of Armour also applies to Chaos Damage
- Bonded:
+8% to Chaos Resistance
Sceptre
Minions have +20% to Chaos Resistance
- Bonded:
Minions have 20% additional Physical Damage Reduction

Primate Idol
Helmet
Minions have 15% increased maximum Life
- Bonded:
Remnants can be collected from 30% further away
Sceptre
Allies in your Presence deal 40% increased Damage
- Bonded:
40% increased Damage while Shapeshifted

Rabbit Idol
Limited to 1Body Armour
12% increased Rarity of Items found
- Bonded:
10% increased Quantity of Gold Dropped by Slain Enemies
Sceptre
15% increased Spirit
- Bonded:
Minions have 30% increased Cooldown Recovery Rate for Command Skills

Snake Idol
Gloves
8% increased Curse Magnitudes
- Bonded:
Remnants you create have 15% increased effect
Sceptre
Allies in your Presence have 10% increased Attack Speed
- Bonded:
10% increased Skill Speed while Shapeshifted

Stag Idol
Limited to 1Helmet
Projectiles have 15% chance to Fork
- Bonded:
Projectiles have 25% chance for an additional Projectile when Forking
Sceptre
Allies in your Presence deal 1 to 40 added Attack Lightning Damage
- Bonded:
40% increased Attack Damage while Shapeshifted

Stoat Idol
Limited to 1Body Armour
5% of Damage taken bypasses Energy Shield
- Bonded:
+12% to Lightning Resistance
Sceptre
Companions have 25% increased maximum Life
- Bonded:
25% increased Damage while your Companion is in your Presence

Wolf Idol
Gloves
15% increased Magnitude of Bleeding you inflict
- Bonded:
25% reduced Magnitude of Bleeding on You
Sceptre
Allies in your Presence have 20% increased Critical Damage Bonus
- Bonded:
25% increased Critical Hit Chance while Shapeshifted