Augments
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Runes

Adept Rune
4 tiers All Equipment- +(6–15) to Dexterity
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded: +80 to Evasion Rating
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Adept Rune
4 tiersAll Equipment
- +(6–15) to Dexterity
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 1 to 16 Lightning damage to Attacks
Wand or Staff
- Bonded: +80 to Evasion Rating
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Adept RuneAll Equipment
+6 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Adept RuneAll Equipment
+9 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Adept RuneAll Equipment
+12 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Adept RuneAll Equipment
+15 to Dexterity
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 1 to 16 Lightning damage to Attacks
Wand or Staff- Bonded:
+80 to Evasion Rating
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Body Rune
4 tiers Martial Weapon- Leeches (3–6)% of Physical Damage as Life
- Bonded: 5% increased maximum Life
Wand or Staff- +(30–60) to maximum Energy Shield
- Bonded: 5% increased maximum Life
Armour- +(30–75) to maximum Life
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Body Rune
4 tiersMartial Weapon
- Leeches (3–6)% of Physical Damage as Life
- Bonded: 5% increased maximum Life
Wand or Staff
- +(30–60) to maximum Energy Shield
- Bonded: 5% increased maximum Life
Armour
- +(30–75) to maximum Life
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Body RuneMartial Weapon
Leeches 3% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+30 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+30 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Body RuneMartial Weapon
Leeches 4% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+40 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+45 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Body RuneMartial Weapon
Leeches 5% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+50 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+60 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Body RuneMartial Weapon
Leeches 6% of Physical Damage as Life
- Bonded:
5% increased maximum Life
Wand or Staff+60 to maximum Energy Shield
- Bonded:
5% increased maximum Life
Armour+75 to maximum Life
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Charging Rune
4 tiers Armour- (8–20)% increased Runic Ward Regeneration Rate
- Bonded: Regenerate (10–25) Runic Ward per second

Charging Rune
4 tiersArmour
- (8–20)% increased Runic Ward Regeneration Rate
- Bonded: Regenerate (10–25) Runic Ward per second
- Lesser Charging RuneArmour
8% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 10 Runic Ward per second
- Charging RuneArmour
12% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 15 Runic Ward per second
- Greater Charging RuneArmour
16% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 20 Runic Ward per second
- Perfect Charging RuneArmour
20% increased Runic Ward Regeneration Rate
- Bonded:
Regenerate 25 Runic Ward per second

Desert Rune
4 tiers Martial Weapon- Adds (4–17) to (6–20) Fire Damage
- Bonded: 30% increased Ignite Magnitude
Wand or Staff- Gain (6–12)% of Damage as Extra Fire Damage
- Bonded: 30% increased Ignite Magnitude
Armour- +(10–22)% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Desert Rune
4 tiersMartial Weapon
- Adds (4–17) to (6–20) Fire Damage
- Bonded: 30% increased Ignite Magnitude
Wand or Staff
- Gain (6–12)% of Damage as Extra Fire Damage
- Bonded: 30% increased Ignite Magnitude
Armour
- +(10–22)% to Fire Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Desert RuneMartial Weapon
Adds 4 to 6 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 6% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+10% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Desert RuneMartial Weapon
Adds 7 to 11 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 8% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+14% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Desert RuneMartial Weapon
Adds 13 to 16 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 10% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+18% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Desert RuneMartial Weapon
Adds 17 to 20 Fire Damage
- Bonded:
30% increased Ignite Magnitude
Wand or StaffGain 12% of Damage as Extra Fire Damage
- Bonded:
30% increased Ignite Magnitude
Armour+22% to Fire Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Glacial Rune
4 tiers Martial Weapon- Adds (3–16) to (5–20) Cold Damage
- Bonded: 30% increased Freeze Buildup
Wand or Staff- Gain (6–12)% of Damage as Extra Cold Damage
- Bonded: 30% increased Freeze Buildup
Armour- +(10–22)% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Glacial Rune
4 tiersMartial Weapon
- Adds (3–16) to (5–20) Cold Damage
- Bonded: 30% increased Freeze Buildup
Wand or Staff
- Gain (6–12)% of Damage as Extra Cold Damage
- Bonded: 30% increased Freeze Buildup
Armour
- +(10–22)% to Cold Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Glacial RuneMartial Weapon
Adds 3 to 5 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 6% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+10% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Glacial RuneMartial Weapon
Adds 6 to 10 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 8% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+14% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Glacial RuneMartial Weapon
Adds 9 to 15 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 10% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+18% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Glacial RuneMartial Weapon
Adds 16 to 20 Cold Damage
- Bonded:
30% increased Freeze Buildup
Wand or StaffGain 12% of Damage as Extra Cold Damage
- Bonded:
30% increased Freeze Buildup
Armour+22% to Cold Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Inspiration Rune
4 tiers Martial Weapon- Gain (10–40) Mana per enemy killed
- Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff- (20–35)% increased Mana Regeneration Rate
- Bonded: 16% increased Mana Cost Efficiency
Armour- (12–21)% increased Mana Regeneration Rate
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Inspiration Rune
4 tiersMartial Weapon
- Gain (10–40) Mana per enemy killed
- Bonded: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff
- (20–35)% increased Mana Regeneration Rate
- Bonded: 16% increased Mana Cost Efficiency
Armour
- (12–21)% increased Mana Regeneration Rate
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Inspiration RuneMartial Weapon
Gain 10 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff20% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour12% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Inspiration RuneMartial Weapon
Gain 20 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff25% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour15% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Inspiration RuneMartial Weapon
Gain 30 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff30% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour18% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Inspiration RuneMartial Weapon
Gain 40 Mana per enemy killed
- Bonded:
12% of Skill Mana Costs Converted to Life Costs
Wand or Staff35% increased Mana Regeneration Rate
- Bonded:
16% increased Mana Cost Efficiency
Armour21% increased Mana Regeneration Rate
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Iron Rune
4 tiers Martial Weapon- (14–20)% increased Physical Damage
- Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff- (20–35)% increased Spell Damage
- Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour- (14–20)% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Iron Rune
4 tiersMartial Weapon
- (14–20)% increased Physical Damage
- Bonded: 20% increased effect of Fully Broken Armour
Wand or Staff
- (20–35)% increased Spell Damage
- Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour
- (14–20)% increased Armour, Evasion and Energy Shield
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Iron RuneMartial Weapon
14% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff20% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour14% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Iron RuneMartial Weapon
16% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff25% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour16% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Iron RuneMartial Weapon
18% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff30% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour18% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Iron RuneMartial Weapon
20% increased Physical Damage
- Bonded:
20% increased effect of Fully Broken Armour
Wand or Staff35% increased Spell Damage
- Bonded:
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour20% increased Armour, Evasion and Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Mind Rune
4 tiers Martial Weapon- Leeches (2–5)% of Physical Damage as Mana
- Bonded: 5% increased maximum Mana
Wand or Staff- +(45–90) to maximum Mana
- Bonded: 5% increased maximum Mana
Armour- +(20–50) to maximum Mana
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Mind Rune
4 tiersMartial Weapon
- Leeches (2–5)% of Physical Damage as Mana
- Bonded: 5% increased maximum Mana
Wand or Staff
- +(45–90) to maximum Mana
- Bonded: 5% increased maximum Mana
Armour
- +(20–50) to maximum Mana
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Mind RuneMartial Weapon
Leeches 2% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+45 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+20 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Mind RuneMartial Weapon
Leeches 3% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+60 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+30 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Mind RuneMartial Weapon
Leeches 4% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+75 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+40 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Mind RuneMartial Weapon
Leeches 5% of Physical Damage as Mana
- Bonded:
5% increased maximum Mana
Wand or Staff+90 to maximum Mana
- Bonded:
5% increased maximum Mana
Armour+50 to maximum Mana
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Rebirth Rune
4 tiers Martial Weapon- Gain (15–45) Life per enemy killed
- Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff- (6–12)% increased Energy Shield Recharge Rate
- Bonded: 8% of Damage taken Recouped as Life
Armour- Regenerate (0.35–0.5)% of maximum Life per second
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Rebirth Rune
4 tiersMartial Weapon
- Gain (15–45) Life per enemy killed
- Bonded: Regenerate 0.4% of maximum Life per second
Wand or Staff
- (6–12)% increased Energy Shield Recharge Rate
- Bonded: 8% of Damage taken Recouped as Life
Armour
- Regenerate (0.35–0.5)% of maximum Life per second
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Rebirth RuneMartial Weapon
Gain 15 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff6% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.35% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Rebirth RuneMartial Weapon
Gain 25 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff8% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.4% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Rebirth RuneMartial Weapon
Gain 35 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff10% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.45% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Rebirth RuneMartial Weapon
Gain 45 Life per enemy killed
- Bonded:
Regenerate 0.4% of maximum Life per second
Wand or Staff12% increased Energy Shield Recharge Rate
- Bonded:
8% of Damage taken Recouped as Life
ArmourRegenerate 0.5% of maximum Life per second
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Resolve Rune
4 tiers All Equipment- +(6–15) to Intelligence
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded: +50 to maximum Energy Shield
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Resolve Rune
4 tiersAll Equipment
- +(6–15) to Intelligence
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 5 to 8 Cold damage to Attacks
Wand or Staff
- Bonded: +50 to maximum Energy Shield
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Resolve RuneAll Equipment
+6 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Resolve RuneAll Equipment
+9 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Resolve RuneAll Equipment
+12 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Resolve RuneAll Equipment
+15 to Intelligence
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 5 to 8 Cold damage to Attacks
Wand or Staff- Bonded:
+50 to maximum Energy Shield
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Robust Rune
4 tiers All Equipment- +(6–15) to Strength
Martial Weapon- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded: +100 to Armour
Armour- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Robust Rune
4 tiersAll Equipment
- +(6–15) to Strength
Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks
- Bonded: Adds 6 to 10 Fire damage to Attacks
Wand or Staff
- Bonded: +100 to Armour
Armour
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Robust RuneAll Equipment
+6 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Robust RuneAll Equipment
+9 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Robust RuneAll Equipment
+12 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Robust RuneAll Equipment
+15 to Strength
Martial Weapon- Bonded:
Adds 6 to 10 Physical Damage to Attacks - Bonded:
Adds 6 to 10 Fire damage to Attacks
Wand or Staff- Bonded:
+100 to Armour
Armour- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Stone Rune
4 tiers Martial Weapon- Causes (20–50)% increased Stun Buildup
- Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff- Gain additional Stun Threshold equal to (10–16)% of maximum Energy Shield
- Bonded: 30% increased Immobilisation buildup
Armour- +(50–125) to Stun Threshold
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Stone Rune
4 tiersMartial Weapon
- Causes (20–50)% increased Stun Buildup
- Bonded: 40% increased Damage against Immobilised Enemies
Wand or Staff
- Gain additional Stun Threshold equal to (10–16)% of maximum Energy Shield
- Bonded: 30% increased Immobilisation buildup
Armour
- +(50–125) to Stun Threshold
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Stone RuneMartial Weapon
Causes 20% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 10% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+50 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Stone RuneMartial Weapon
Causes 30% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 12% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+75 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Stone RuneMartial Weapon
Causes 40% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 14% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+100 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Stone RuneMartial Weapon
Causes 50% increased Stun Buildup
- Bonded:
40% increased Damage against Immobilised Enemies
Wand or StaffGain additional Stun Threshold equal to 16% of maximum Energy Shield
- Bonded:
30% increased Immobilisation buildup
Armour+125 to Stun Threshold
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Storm Rune
4 tiers Martial Weapon- Adds 1 to (10–40) Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff- Gain (6–12)% of Damage as Extra Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Armour- +(10–22)% to Lightning Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Storm Rune
4 tiersMartial Weapon
- Adds 1 to (10–40) Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Wand or Staff
- Gain (6–12)% of Damage as Extra Lightning Damage
- Bonded: 30% increased Magnitude of Shock you inflict
Armour
- +(10–22)% to Lightning Resistance
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Storm RuneMartial Weapon
Adds 1 to 10 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 6% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+10% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Storm RuneMartial Weapon
Adds 1 to 20 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 8% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+14% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Storm RuneMartial Weapon
Adds 1 to 30 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 10% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+18% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Storm RuneMartial Weapon
Adds 1 to 40 Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Wand or StaffGain 12% of Damage as Extra Lightning Damage
- Bonded:
30% increased Magnitude of Shock you inflict
Armour+22% to Lightning Resistance
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Tempered Rune
3 tiers Martial Weapon- Adds (3–9) to (4–12) Physical Damage
Armour- (6–31) to (9–52) Physical Thorns damage

Tempered Rune
3 tiersMartial Weapon
- Adds (3–9) to (4–12) Physical Damage
Armour
- (6–31) to (9–52) Physical Thorns damage

Vision Rune
4 tiers Martial Weapon- +(60–150) to Accuracy Rating
- Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff- (16–28)% increased Critical Hit Chance for Spells
- Bonded: 25% increased Critical Damage Bonus
Armour- (8–20)% increased Life and Mana Recovery from Flasks
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana

Vision Rune
4 tiersMartial Weapon
- +(60–150) to Accuracy Rating
- Bonded: Attacks have +1% to Critical Hit Chance
Wand or Staff
- (16–28)% increased Critical Hit Chance for Spells
- Bonded: 25% increased Critical Damage Bonus
Armour
- (8–20)% increased Life and Mana Recovery from Flasks
- Bonded: +20 to maximum Life
- Bonded: +20 to maximum Mana
- Lesser Vision RuneMartial Weapon
+60 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff16% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour8% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Vision RuneMartial Weapon
+90 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff20% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour12% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Greater Vision RuneMartial Weapon
+120 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff24% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour16% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana
- Perfect Vision RuneMartial Weapon
+150 to Accuracy Rating
- Bonded:
Attacks have +1% to Critical Hit Chance
Wand or Staff28% increased Critical Hit Chance for Spells
- Bonded:
25% increased Critical Damage Bonus
Armour20% increased Life and Mana Recovery from Flasks
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Ward Rune
4 tiers Armour- +(15–30) to maximum Runic Ward
- Bonded: 15% increased Global Armour, Evasion and Energy Shield

Ward Rune
4 tiersArmour
- +(15–30) to maximum Runic Ward
- Bonded: 15% increased Global Armour, Evasion and Energy Shield
- Lesser Ward RuneArmour
+15 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Ward RuneArmour
+20 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Greater Ward RuneArmour
+25 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
- Perfect Ward RuneArmour
+30 to maximum Runic Ward
- Bonded:
15% increased Global Armour, Evasion and Energy Shield
Unique Runes

Ancient Rune of Animosity
Limited to 1Talisman
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
- Bonded:
40% increased Stun Buildup

Ancient Rune of Control
Limited to 1Quarterstaff
50% increased Immobilisation buildup
- Bonded:
30% increased Damage against Immobilised Enemies

Ancient Rune of Decay
Limited to 1Wand
25% increased Withered Magnitude
- Bonded:
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility

Ancient Rune of Detonation
Limited to 1Crossbow
Grenades have 10% chance to activate a second time
- Bonded:
40% increased Crossbow Reload Speed

Ancient Rune of Discovery
Limited to 1Staff
30% chance to create an additional Remnant
- Bonded:
+1 to maximum number of Elemental Infusions

Ancient Rune of Dueling
Limited to 1Buckler
30% increased Parried Debuff Magnitude
- Bonded:
15% increased Block chance

Ancient Rune of Prowess
Limited to 1Spear
30% chance when you gain a Charge to gain an additional Charge
- Bonded:
30% increased Endurance, Frenzy and Power Charge Duration

Ancient Rune of Retaliation
Limited to 1Shields
8% increased Attack Speed if you have Blocked Recently
- Bonded:
+3% to maximum Block chance

Ancient Rune of Shattering
Limited to 1One Hand Mace
40% increased effect of Fully Broken Armour
- Bonded:
Break 50% increased Armour

Ancient Rune of Splinters
Limited to 1Bow
+50% Surpassing chance to fire an additional Arrow
- Bonded:
30% increased Projectile Speed

Ancient Rune of the Horde
Limited to 1Sceptre
Minions have 8% increased Attack and Cast Speed
- Bonded:
Minions have 10% increased Movement Speed

Ancient Rune of the Titan
Limited to 1Two Hand Mace
10% chance for Slam Skills you use yourself to cause an additional Aftershock
- Bonded:
15% increased Area of Effect for Attacks

Ancient Rune of Witchcraft
Limited to 1Focus
40% increased Area of Effect of Curses
- Bonded:
15% faster Curse Activation

Astrid's Creativity
Limited to 1All Equipment
Can have 1 additional Crafted Modifier

Betrayal of Aldur
Weapon
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
- Bonded:
25% increased Chaos Damage

Breath of Aldur
Weapon
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
- Bonded:
25% increased Cold Damage

Cadigan's Epiphany
Limited to 1Gloves
Destroys all Augment Sockets on the item to create a Jewel Socket

Countess Seske's Rune of Archery
Limited to 1Bow
Bow Attacks fire an additional Arrow
- Bonded:
20% increased Projectile Speed

Courtesan Mannan's Rune of Cruelty
Limited to 1Gloves
20% increased Magnitude of Damaging Ailments you inflict
- Bonded:
15% increased Duration of Damaging Ailments on Enemies

Craiceann's Rune of Recovery
Limited to 1Body Armour
30% increased Energy Shield Recharge Rate
- Bonded:
Gain additional Stun Threshold equal to 50% of maximum Energy Shield - Bonded:
Gain additional Ailment Threshold equal to 50% of maximum Energy Shield

Craiceann's Rune of Warding
Limited to 1Body Armour
50% reduced effect of Curses on you
- Bonded:
8% increased Curse Magnitudes

Farrul's Rune of Grace
Limited to 1Boots
8% increased Deflection Rating while moving
- Bonded:
Prevent +3% of Damage from Deflected Hits

Farrul's Rune of the Chase
Limited to 1Boots
5% increased Movement Speed
- Bonded:
10% increased Cooldown Recovery Rate

Farrul's Rune of the Hunt
Limited to 1Martial Weapon
50% increased Attack Damage against Rare or Unique Enemies
- Bonded:
+1 to Level of all Attack Skills

Fenumus' Rune of Agony
Limited to 1Martial Weapon
Gain 13% of Damage as Extra Chaos Damage
- Bonded:
Gain 8% of Damage as Extra Physical Damage
Wand or Staff
Gain 13% of Damage as Extra Chaos Damage
- Bonded:
Gain 8% of Damage as Extra Physical Damage

Fenumus' Rune of Draining
Limited to 1Gloves
20% increased Withered Magnitude
- Bonded:
+7% to Chaos Resistance

Fenumus' Rune of Spinning
Limited to 1Gloves
8% increased Cast Speed
- Bonded:
20% increased Mana Cost Efficiency while on Low Mana

Greater Rune of Alacrity
Martial Weapon
8% increased Skill Speed
- Bonded:
15% increased Reservation Efficiency of Herald Skills
Armour
Debuffs on you expire 8% faster
- Bonded:
15% increased Elemental Ailment Threshold

Greater Rune of Leadership
Martial Weapon
Minions gain 10% of their Physical Damage as Extra Lightning Damage
- Bonded:
Minions deal 20% increased Damage
Armour
Minions take 10% of Physical Damage as Lightning Damage
- Bonded:
Minions have +10% to all Elemental Resistances

Greater Rune of Nobility
Martial Weapon
Attacks with this Weapon have 10% chance to inflict Exposure
- Bonded:
20% increased Exposure Effect
Armour
10% reduced effect of Shock on you
- Bonded:
10% reduced Shock duration on you

Greater Rune of Tithing
Martial Weapon
Meta Skills gain 10% increased Energy
- Bonded:
Invocated Spells have 25% chance to consume half as much Energy
Armour
1 to 100 Lightning Thorns damage
- Bonded:
15% increased Thorns damage

Hedgewitch Assandra's Rune of Wisdom
Limited to 1Wand or Staff
+1 to Level of all Spell Skills
- Bonded:
Archon recovery period expires 30% faster

Ire of Aldur
Weapon
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
- Bonded:
25% increased Lightning Damage

Katla's Gloom
Limited to 1Gloves
Can roll Decay modifiers
- Bonded:
25% reduced Effect of Non-Damaging Ailments on you

Kolr's Hunt
Limited to 1Gloves
Can roll Marksman modifiers
- Bonded:
20% increased Projectile Damage

Lady Hestra's Rune of Winter
Limited to 1Martial Weapon
Adds 19 to 28 Cold Damage against Chilled Enemies
- Bonded:
+2% to Maximum Cold Resistance

Masterwork Rune
All Equipment
Upgrades a socketed Rune

Medved's Tending
Limited to 1Body Armour
Can roll Soul modifiers
- Bonded:
3% increased maximum Life - Bonded:
3% increased maximum Mana

Passion of Aldur
Weapon
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
- Bonded:
25% increased Fire Damage

Rune of Accumulation
Limited to 1Gloves
Gain 3 Life per Enemy Hit with Attacks Gain 1 Mana per Enemy Hit with Attacks
- Bonded:
+30 to maximum Life - Bonded:
+30 to maximum Mana
Crossbow, Bow or Spear
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
- Bonded:
30% increased Freeze Buildup

Rune of Acrobatics
Limited to 1Boots
+0.3 metres to Dodge Roll distance
- Bonded:
30% increased Armour if you haven't Dodge Rolled Recently
Weapon
Flasks gain 0.2 charges per Second
- Bonded:
Charms gain 0.25 charges per Second

Rune of Confrontation
Limited to 1Quarterstaff or Spear
Gain 4 Rage on Melee Hit -10 to Maximum Rage

Rune of Consistency
Limited to 1Caster Weapon
50% increased Spell Damage while your Companion is in your Presence
- Bonded:
8% increased Mana Recovery rate while your Companion is in your Presence
Helmet
200% increased Critical Hit Chance You have no Critical Damage Bonus
- Bonded:
Hits against you have 25% reduced Critical Damage Bonus

Rune of Culmination
Limited to 1Gloves
50% chance to build an additional Combo on Hit
- Bonded:
5% increased Attack Speed
One Hand Mace or Quarterstaff
Rolls only the minimum or maximum Damage value for Physical Damage
- Bonded:
20% increased Bleeding Duration

Rune of Foundations
Limited to 1Body Armour
+30 to Armour +30 to Evasion Rating +10 to maximum Energy Shield
- Bonded:
+20 to maximum Life - Bonded:
+20 to maximum Mana

Rune of Reach
Limited to 1Wand or Staff
Remnants can be collected from 50% further away Remnants you create have 25% reduced effect
- Bonded:
20% increased Exposure Effect
Helmet
Remnants you create have 15% increased effect
- Bonded:
Recover 3% of Maximum Mana when you collect a Remnant

Rune of Renown
Limited to 1Caster Weapon
Archon recovery period expires 30% faster
- Bonded:
30% increased Archon Buff duration
Gloves
50% increased Glory generation
- Bonded:
Banner Skills have 20% increased Aura Magnitudes

Rune of the Blossom
Limited to 1Body Armour
+50 to Spirit -1 to Spirit per 2 Levels
- Bonded:
5% increased Spirit Reservation Efficiency of Skills

Rune of the Hunt
Limited to 1Boots
8% increased Movement Speed while Sprinting
- Bonded:
50% increased Stun Recovery
Sceptre
Companions deal 30% increased Damage
- Bonded:
8% increased Mana Recovery rate while your Companion is in your Presence

Rune of the Prism
Limited to 1Body Armour
+20% to all Elemental Resistances -10% to all Maximum Elemental Resistances
- Bonded:
20% of Damage is taken from Mana before Life

Rune of Vital Flame
Limited to 1One Hand Mace, Two Hand Mace or Talisman
Adds 13 to 16 Fire Damage 15% of Skill Mana Costs Converted to Life Costs
- Bonded:
30% increased Ignite Magnitude

Rune of Vitality
Limited to 1Shields and Bucklers
Recover 15 Life when you Block
- Bonded:
5% increased maximum Life
Weapon
+80 to maximum Life
- Bonded:
15% increased amount of Life Leeched

Saqawal's Rune of Erosion
Limited to 1Helmet
25% increased Exposure Effect
- Bonded:
15% increased Magnitude of Non-Damaging Ailments you inflict

Saqawal's Rune of Memory
Limited to 1Helmet
2% increased Experience gain
- Bonded:
+10% to all Elemental Resistances

Saqawal's Rune of the Sky
Limited to 1Martial Weapon
Gain 5% of Damage as Extra Damage of all Elements
- Bonded:
8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff
Gain 5% of Damage as Extra Damage of all Elements
- Bonded:
12% chance when collecting an Elemental Infusion to gain an - Bonded:
additional Elemental Infusion of the same type

Serle's Triumph
Limited to 1All Equipment
+1 Suffix Modifier allowed

Thane Girt's Rune of Wildness
Limited to 1Wand or Staff
25% chance for Spell Skills to fire 2 additional Projectiles
- Bonded:
Every Rage also grants 1% increased Spell Damage

Thane Grannell's Rune of Mastery
Limited to 1Gloves
30% increased Magnitude of Non-Damaging Ailments you inflict
- Bonded:
15% increased Duration of Elemental Ailments on Enemies

Thane Leld's Rune of Spring
Limited to 1Martial Weapon
Adds 1 to 60 Lightning Damage against Shocked Enemies
- Bonded:
+2% to Maximum Lightning Resistance

Thane Myrk's Rune of Summer
Limited to 1Martial Weapon
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
- Bonded:
+2% to Maximum Fire Resistance

The Greatwolf's Rune of Claws
Limited to 1Gloves
Adds 5 to 12 Physical Damage to Attacks
- Bonded:
Fissure Skills have +2 to Limit

The Greatwolf's Rune of Willpower
Limited to 1Body Armour
15% of Damage is taken from Mana before Life
- Bonded:
8% of Maximum Life Converted to Energy Shield

Thrud's Might
Limited to 1Weapon
Can roll Destruction modifiers
- Bonded:
+5% to all Elemental Resistances

Uhtred's Sidereus
Limited to 1Boots
Can roll Chronomancy modifiers
- Bonded:
10% increased Cooldown Recovery Rate

Vorana's Carnage
Limited to 1Helmet
Can roll Berserking modifiers
- Bonded:
Gain 2 Rage on Melee Hit

Warding Rune of Annihilation
Limited to 1Martial Weapon
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
- Bonded:
10% reduced Runic Ward Cost Efficiency

Warding Rune of Armature
Limited to 1Martial Weapon
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
- Bonded:
5% increased Attack Speed while missing Runic Ward

Warding Rune of Bodyguards
Limited to 1Sceptre
Minions in your Presence have Onslaught while you are on Low Runic Ward
- Bonded:
Damage of Enemies Hitting you is Unlucky if - Bonded:
your Runic Ward has been damaged Recently

Warding Rune of Courage
Helmet
25% increased Armour and Evasion Rating while on Low Runic Ward
- Bonded:
20% increased Armour and Evasion Rating when on Low Life

Warding Rune of Desperation
Wand or Staff
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
- Bonded:
12% increased Elemental Damage

Warding Rune of Disintegration
Martial Weapon
Attacks Break Armour equal to 15% of maximum Runic Ward
- Bonded:
Break 10% increased Armour

Warding Rune of Equinox
Limited to 1Caster Weapon
Mana Recovery from Regeneration is also applied to Runic Ward 40% less Mana Regeneration Rate
- Bonded:
20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently

Warding Rune of Glancing
Body Armour
+3 to Deflection Rating per 10 maximum Runic Ward
- Bonded:
Prevent +1% of Damage from Deflected Hits

Warding Rune of Heart
Limited to 1Body Armour
Gain 5% of maximum Life as Extra maximum Runic Ward
- Bonded:
1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more

Warding Rune of Hollowing
Limited to 1Caster Weapon
15% less maximum Life Gain 15% of maximum Life as Extra maximum Runic Ward
- Bonded:
+1% to all Maximum Elemental Resistances while on full Runic Ward

Warding Rune of Nourishment
Limited to 1Armour
15% Life Recovery from Flasks also applies to Runic Ward
- Bonded:
15% increased Life Recovery from Flasks

Warding Rune of Obsession
Limited to 1Wand
All damage taken bypasses Runic Ward Runic Ward Regeneration Rate is doubled
- Bonded:
12% increased maximum Runic Ward

Warding Rune of Protection
Limited to 1Armour
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
- Bonded:
8% increased Guard gained

Warding Rune of Reinforcement
Armour
20% increased Runic Ward
- Bonded:
Gain 2% of maximum Life as Extra maximum Runic Ward

Warding Rune of Salvaging
Limited to 1Sceptre
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
- Bonded:
Recover 3% of maximum Life when one of your Minions is Revived

Warding Rune of Stability
Shields and Bucklers
+4 to Stun Threshold per 10 maximum Runic Ward
- Bonded:
15% increased Stun buildup while Shapeshifted

Warding Rune of Symbiosis
Limited to 1Boots
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
- Bonded:
Regenerate 1% of maximum Energy Shield per second
Soul Cores

Atmohua's Soul Core of Retreat
Limited to 1Body Armour
Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Focus
Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield

Cholotl's Soul Core of War
Limited to 1Bow
20% increased Projectile Speed

Citaqualotl's Soul Core of Foulness
Limited to 1Martial Weapon
Adds 19 to 29 Chaos damage

Estazunti's Soul Core of Convalescence
Limited to 1Boots
12% increased speed of Recoup Effects
Helmet
8% of Damage taken Recouped as Life

Guatelitzi's Soul Core of Endurance
Limited to 1Martial Weapon
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Hayoxi's Soul Core of Heatproofing
Limited to 1Helmet
+40% of Armour also applies to Cold Damage

Opiloti's Soul Core of Assault
Limited to 1Martial Weapon
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Quipolatl's Soul Core of Flow
Limited to 1Helmet
8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate

Soul Core of Atmohua
Martial Weapon
Convert 20% of Requirements to Strength
Armour
Convert 20% of Requirements to Strength

Soul Core of Azcapa
Martial Weapon
+15 to Spirit
Gloves
10% increased Quantity of Gold Dropped by Slain Enemies

Soul Core of Cholotl
Martial Weapon
Convert 20% of Requirements to Dexterity
Armour
Convert 20% of Requirements to Dexterity

Soul Core of Citaqualotl
Martial Weapon
30% increased Elemental Damage with Attacks
Armour
+5% to all Elemental Resistances

Soul Core of Jiquani
Martial Weapon
Recover 2% of maximum Life on Kill
Body Armour
3% increased maximum Life

Soul Core of Opiloti
Martial Weapon
15% chance to cause Bleeding on Hit
Helmet
20% increased Charm Charges gained

Soul Core of Puhuarte
Martial Weapon
30% increased Flammability Magnitude
Gloves
+1% to Maximum Fire Resistance

Soul Core of Quipolatl
Martial Weapon
5% increased Attack Speed
Boots
15% reduced Slowing Potency of Debuffs on You

Soul Core of Tacati
Martial Weapon
15% chance to Poison on Hit with this weapon
Armour
+11% to Chaos Resistance

Soul Core of Ticaba
Martial Weapon
+5% to Critical Damage Bonus
Body Armour
Hits against you have 20% reduced Critical Damage Bonus
Shields and Bucklers
Hits against you have 20% reduced Critical Damage Bonus

Soul Core of Topotante
Martial Weapon
Attacks with this Weapon Penetrate 15% Elemental Resistances
Boots
25% increased Elemental Ailment Threshold

Soul Core of Tzamoto
Martial Weapon
30% increased Freeze Buildup
Helmet
+1% to Maximum Cold Resistance

Soul Core of Xopec
Martial Weapon
30% increased chance to Shock
Boots
+1% to Maximum Lightning Resistance

Soul Core of Zalatl
Martial Weapon
Recover 2% of maximum Mana on Kill
Helmet
3% increased maximum Mana

Soul Core of Zantipi
Martial Weapon
Convert 20% of Requirements to Intelligence
Armour
Convert 20% of Requirements to Intelligence

Tacati's Soul Core of Affliction
Limited to 1Helmet
Enemies you Curse have -5% to Chaos Resistance

Topotante's Soul Core of Dampening
Limited to 1Gloves
+40% of Armour also applies to Fire Damage

Tzamoto's Soul Core of Ferocity
Limited to 1Helmet
+4 to Maximum Rage

Uromoti's Soul Core of Attenuation
Limited to 1Boots
15% increased Curse Duration 15% increased Poison Duration

Xipocado's Soul Core of Dominion
Limited to 1Wand or Staff
Minions deal 40% increased Damage with Command Skills
Sceptre
Minions deal 40% increased Damage with Command Skills

Xopec's Soul Core of Power
Limited to 1Martial Weapon
50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff
50% chance when you gain a Power Charge to gain an additional Power Charge

Zalatl's Soul Core of Insulation
Limited to 1Boots
+40% of Armour also applies to Lightning Damage
Idols

Bear Idol
Helmet
10% increased Area of Effect
- Bonded:
12% increased Reservation Efficiency of Companion Skills
Sceptre
Allies in your Presence deal 12 to 18 added Attack Physical Damage
- Bonded:
40% increased Attack Damage while Shapeshifted

Boar Idol
Gloves
Gain 1 Rage on Melee Hit
- Bonded:
25% increased Warcry Cooldown Recovery Rate
Sceptre
Allies in your Presence Regenerate 0.5% of your Maximum Life per second
- Bonded:
25% increased Life Regeneration rate while Shapeshifted

Cat Idol
Gloves
25% increased Accuracy Rating
- Bonded:
30% increased Charm Charges gained
Sceptre
Allies in your Presence have 14% increased Critical Hit Chance
- Bonded:
25% increased Critical Hit Chance while Shapeshifted

Fox Idol
Limited to 1Body Armour
Idols socketed in this item gain the benefits of their Bonded modifiers
- Bonded:
+5% to Quality of all Skills
Sceptre
50% increased Presence Area of Effect
- Bonded:
Minions have 30% increased Area of Effect

Hawk Idol
Limited to 1Body Armour
10% increased Deflection Rating
- Bonded:
+12% to Cold Resistance
Sceptre
Companions have 12% increased Attack Speed
- Bonded:
8% increased Attack Speed while your Companion is in your Presence

Idol of Alira
Limited to 1Helmet
15% chance when you gain a Power Charge to gain an additional Power Charge
- Bonded:
+1 to Maximum Power Charges
Sceptre
If you would gain a Power Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased maximum Energy Shield if you've consumed a Power Charge Recently

Idol of Eeshta
Limited to 1Helmet
15% increased Cost Efficiency
- Bonded:
Meta Skills have 15% increased Reservation Efficiency
Sceptre
15% increased Mana Recovery rate while your Companion is in your Presence
- Bonded:
8% increased Life Recovery Rate while your Companion is in your Presence

Idol of Egrin
Limited to 1Helmet
Enemies you Curse take 6% increased Damage
- Bonded:
20% increased Area of Effect of Curses
Sceptre
20% increased Curse Duration
- Bonded:
Curse zones erupt after 20% reduced delay

Idol of Eramir
Limited to 1Body Armour
Skills have 10% chance to not remove Charges but still count as consuming them
- Bonded:
15% chance for Charms you use to not consume Charges
Sceptre
Allies in your Presence share Charges with you
- Bonded:
25% increased Endurance, Frenzy and Power Charge Duration

Idol of Greust
Limited to 1Sceptre
Companions deal 10% more Damage for each different type of dead Companion you have
- Bonded:
Recover 3% of maximum Life when one of your Minions is Revived
Shields
+25% of Armour also applies to Elemental Damage
- Bonded:
12% increased Damage for each type of Elemental Ailment on Enemy
Buckler
Gain Deflection Rating equal to 20% of Evasion Rating
- Bonded:
12% increased Damage for each type of Elemental Ailment on Enemy

Idol of Grold
Limited to 1Boots
50% increased total Power counted by Warcries
- Bonded:
30% increased Glory generation
Sceptre
15% increased Damage per each different Companion in your Presence
- Bonded:
15% increased Reservation Efficiency of Companion Skills

Idol of Kraityn
Limited to 1Gloves
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- Bonded:
+1 to Maximum Frenzy Charges
Sceptre
If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased Evasion Rating if you've consumed a Frenzy Charge Recently

Idol of Maxarius
Limited to 1Body Armour
+1 Charm Slot
- Bonded:
Storm Skills have +1 to Limit
Sceptre
Flasks gain 0.2 charges per Second
- Bonded:
20% increased Life and Mana Recovery from Flasks

Idol of Oak
Limited to 1Boots
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
- Bonded:
+1 to Maximum Endurance Charges
Sceptre
If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
- Bonded:
40% increased Armour if you've consumed an Endurance Charge Recently

Idol of Ralakesh
Limited to 1Helmet
8% increased Reservation Efficiency of Minion Skills
- Bonded:
Minions Revive 8% faster
Sceptre
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
- Bonded:
Companions have 25% increased maximum Life

Idol of Silk
Limited to 1Sceptre
Companions in your Presence gain 1 Rage on hit
- Bonded:
Companions have 30% increased Area of Effect
Shields
15% increased Block chance while your Companion is in your Presence
- Bonded:
+3% to maximum Block chance
Buckler
- Bonded:
30% increased Parry Range

Idol of Sirrius
Limited to 1Gloves
8% increased Attack Speed
- Bonded:
20% reduced Slowing Potency of Debuffs on You
Sceptre
Allies in your Presence have 8% increased Movement Speed
- Bonded:
4% increased Movement Speed

Idol of the Martyr
Limited to 1Sceptre
Aura Skills have 25% increased Magnitudes 40% reduced Presence Area of Effect
- Bonded:
Allies in your Presence Regenerate 3% of your Maximum Life per second - Bonded:
25% reduced Life Regeneration rate
Martial Weapon, Wand or Staff
Meta Skills gain 40% increased Energy 25% reduced Spirit
- Bonded:
Invocated skills have 25% increased Maximum Energy - Bonded:
Meta Skills have 25% reduced Reservation Efficiency

Idol of the Pharisee
Limited to 1Sceptre
Minions deal 60% increased Damage with Command Skills 30% reduced Mana Cost Efficiency of Command Skills
- Bonded:
Temporary Minion Skills have +2 to Limit of Minions summoned - Bonded:
25% reduced Reservation Efficiency of Minion Skills
Martial Weapon, Wand or Staff
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana 30% reduced maximum Mana
- Bonded:
12% increased Skill Speed while on Low Mana - Bonded:
30% reduced Mana Cost Efficiency

Idol of the Sycophant
Limited to 1Sceptre
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element Companions in your Presence have -20% to all Elemental Resistances
- Bonded:
Allies in your Presence Gain 20% of Damage as Extra Chaos Damage - Bonded:
Companions in your Presence have -20% to Chaos Resistance
Martial Weapon, Wand or Staff
Gain 20% of Damage as Extra Damage of a random Element -20% to all Elemental Resistances
- Bonded:
Gain 20% of Damage as Extra Chaos Damage - Bonded:
-20% to Chaos Resistance

Idol of Thruldana
Limited to 1Martial Weapon
Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration
- Bonded:
Gain 13% of Physical Damage as extra Chaos Damage
Sceptre
Allies in your Presence deal 13 to 27 added Attack Chaos Damage
- Bonded:
15% increased Withered Magnitude

Idol of Yeena
Limited to 1Boots
30% increased Skill Effect Duration with Plant Skills
- Bonded:
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptre
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
- Bonded:
30% increased Skill Effect Duration with Plant Skills

Owl Idol
Focus
12% increased Cooldown Recovery Rate
- Bonded:
20% increased effect of Archon Buffs on you
Sceptre
Allies in your Presence have 10% increased Cast Speed
- Bonded:
10% increased Skill Speed while Shapeshifted

Ox Idol
Sceptre
Allies in your Presence have +12% to all Elemental Resistances
- Bonded:
+20% of Armour also applies to Elemental Damage while Shapeshifted
Shields and Bucklers
15% increased Block chance
- Bonded:
15% chance for Damage of Enemies Hitting you to be Unlucky

Panther Idol
Limited to 1Body Armour
+10% of Armour also applies to Chaos Damage
- Bonded:
+8% to Chaos Resistance
Sceptre
Minions have +20% to Chaos Resistance
- Bonded:
Minions have 20% additional Physical Damage Reduction

Primate Idol
Helmet
Minions have 15% increased maximum Life
- Bonded:
Remnants can be collected from 30% further away
Sceptre
Allies in your Presence deal 40% increased Damage
- Bonded:
40% increased Damage while Shapeshifted

Rabbit Idol
Limited to 1Body Armour
12% increased Rarity of Items found
- Bonded:
10% increased Quantity of Gold Dropped by Slain Enemies
Sceptre
15% increased Spirit
- Bonded:
Minions have 30% increased Cooldown Recovery Rate for Command Skills

Snake Idol
Gloves
8% increased Curse Magnitudes
- Bonded:
Remnants you create have 15% increased effect
Sceptre
Allies in your Presence have 10% increased Attack Speed
- Bonded:
10% increased Skill Speed while Shapeshifted

Stag Idol
Limited to 1Helmet
Projectiles have 15% chance to Fork
- Bonded:
Projectiles have 25% chance for an additional Projectile when Forking
Sceptre
Allies in your Presence deal 1 to 40 added Attack Lightning Damage
- Bonded:
40% increased Attack Damage while Shapeshifted

Stoat Idol
Limited to 1Body Armour
5% of Damage taken bypasses Energy Shield
- Bonded:
+12% to Lightning Resistance
Sceptre
Companions have 25% increased maximum Life
- Bonded:
25% increased Damage while your Companion is in your Presence

Wolf Idol
Gloves
15% increased Magnitude of Bleeding you inflict
- Bonded:
25% reduced Magnitude of Bleeding on You
Sceptre
Allies in your Presence have 20% increased Critical Damage Bonus
- Bonded:
25% increased Critical Hit Chance while Shapeshifted