Passives

Tree v0.5.2

One passive tree, shared by every class. Your class decides where on it you start; from there the tree is open, and the points to travel it come from levelling and from quest rewards.

Some of what you earn is Weapon Set Passive Skill Points, and those are allocated separately in each of your two weapon sets as well as in your default tree. Swapping weapon set swaps that part of your allocation with it, so a build that carries two weapons can spec each set into the branch the weapon in hand actually uses.

Node types

  • KeystonesRule-changing effects, most with a drawback attached.
  • NotablesNamed nodes bundling several stats - usually the reason to travel down a branch.
  • AttributesStrength, Dexterity and Intelligence nodes.
  • Small passivesThe plain stat nodes that make up most of the tree and connect everything else.
  • Jewel socketsGrants a socket where you can place a jewel.

Latest changes

0.5.1 → 0.5.2
7 changed
Passive history →