Keystones

Tree v0.5.2
Ancestral Bond
  • Your Totem Limit is doubled
  • No Charge requirement for placing Totems
  • Totems reserve 75 Spirit each
Avatar of Fire
  • 75% of Damage Converted to Fire Damage
  • Deal no Non-Fire Damage
Blackflame Covenant
  • Fire Spells Convert 100% of Fire Damage to Chaos Damage
  • Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
  • Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Blood Magic
  • You have no Mana
  • Skill Mana Costs Converted to Life Costs
Bulwark
  • Dodge Roll cannot Avoid Damage
  • Take 30% less Damage from Hits while Dodge Rolling
Chaos Inoculation
  • Maximum Life is 1
  • Immune to Chaos Damage and Bleeding
Conduit
  • If you would gain a Charge, Allies in your Presence gain that Charge instead
Crimson Assault
  • Bleeding you inflict is Aggravated
  • Base Bleeding Duration is 1 second
  • 50% more Magnitude of Bleeding you inflict
Dance with Death
  • 25% more Skill Speed while Off Hand is empty and you have
  • a One-Handed Martial Weapon equipped in your Main Hand
Eldritch Battery
  • Convert 100% of maximum Energy Shield to maximum Mana
  • Mana Costs are Doubled
Elemental Equilibrium
  • Create Lightning Infusion Remnants instead of Fire
  • Create Cold Infusion Remnants instead of Lightning
  • Create Fire Infusion Remnants instead of Cold
Eternal Youth
  • Life Recharges instead of Energy Shield
  • 50% less Life Recovery from Flasks
Giant's Blood
  • You can wield Two-Handed Axes, Maces and Swords in one hand
  • Triple Attribute requirements of Martial Weapons
  • Inherent Life granted by Strength is halved
Glancing Blows
  • Chance to Evade is Unlucky
  • Chance to Deflect is Lucky
Heartstopper
  • Take 50% less Damage over Time if you've started taking Damage over Time in the past second
  • Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm Technique
  • Can Attack as though using a Quarterstaff while both of your hand slots are empty
  • Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
  • • Base Unarmed Physical damage replaced with damage based on their Skill Level
  • • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
  • • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron Reflexes
  • Converts all Evasion Rating to Armour
Lord of the Wilds
  • You can equip a non-Unique Sceptre while wielding a Talisman
  • 50% less Spirit
  • Non-Minion Skills have 50% less Reservation Efficiency
Mind Over Matter
  • All Damage is taken from Mana before Life
  • 50% less Mana Recovery Rate
Necromantic Talisman
  • All bonuses from Equipped Amulet apply to your Minions instead of you
Oasis
  • Cannot use Charms
  • 30% more Recovery from Flasks
Pain Attunement
  • 30% less Critical Damage Bonus when on Full Life
  • 30% more Critical Damage Bonus when on Low Life
Primal Hunger
  • 100% more Maximum Rage
  • Regenerate 1 Rage per second per 4 Rage spent Recently
  • No Rage effect
Resolute Technique
  • Accuracy Rating is Doubled
  • Never deal Critical Hits
Resonance
  • Gain Power Charges instead of Frenzy Charges
  • Gain Frenzy Charges instead of Endurance Charges
  • Gain Endurance Charges instead of Power Charges
Ritual Cadence
  • Invocation Skills instead Trigger Spells every 2 seconds
  • Invocation Skills cannot gain Energy while Triggering Spells
  • Invoked Spells consume 50% less Energy
Scarred Faith
  • 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
  • Energy Shield does not Recharge
  • You cannot Recover Energy Shield from Regeneration
  • You cannot Recover Energy Shield to above Armour
Trusted Kinship
  • You can have two Companions of different types
  • 30% more Reservation Efficiency of Companion Skills
  • 20% less Reservation Efficiency of non-Companion Skills
Unwavering Stance
  • Cannot be Light Stunned
  • Cannot Dodge Roll or Sprint
Vaal Pact
  • 50% more amount of Life Leeched
  • Leech Life 67% less quickly
  • Cannot Recover Life other than from Leech
  • Life Leech effects are not removed when Unreserved Life is Filled
Whispers of Doom
  • You can apply an additional Curse
  • Double Activation Delay of Curses
Wildsurge Incantation
  • Storm and Plant Spells:
  • • deal 50% more damage
  • • cost 50% less
  • • have 75% less duration
Zealot's Oath
  • Excess Life Recovery from Regeneration is applied to Energy Shield
  • Energy Shield does not Recharge