0.4.0c
Official notes by Grinding Gear Games. View the original forum thread ↗
0.4.0c Patch Notes Dec 18, 2025↗
Fate of the Vaal League Changes and Improvements
Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area. The Architect's room is now able to connect to any other adjacent room. Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete. The number of rooms destabilised after defeating the Architect has been halved. The number of rooms destabilised after defeating Atziri has been lowered by 25%. League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter. Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles. Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+. Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms. Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1. The Uniques Vault room now excludes more common uniques as the level of the Temple increases. Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'. Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs. Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers. The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets. The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple. The Spymaster room at Tier III now also adds an Unchained Beast to the Temple. The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple. The Generator room at Tier III now also adds a Royal Colossus to the Temple. The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple. The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple. Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers. The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple. The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%. Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room). Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms. Greatly increased drop rate of Xopec's Medallions. Slightly decreased drop rate of Azcapa's Medallions. Added room type icons to bonus room Medallions. Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops. Updated various Minimap Icon display names in the Temple to match the actual Room name.
General Changes
Improved the behaviour of multiple Skills when used by Spell Totem. Ember Fusillade can now be socketed into Spell Totem. Frost Darts can now be socketed into Spell Totem. Bone Cage can now be socketed into Spell Totem. Consuming a mark with Cross Slash now makes the Shockwave Damage deal 130% Damage at Level 1 (from 65%). Arctic Howl now provides Empowers 1 attack per 5 enemy Power (previously 10). The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels. Lowered the collision size of Summoned Wolves to be consistent with other Minion Types. They had a significantly larger collision box than intended resulting in them often getting stuck and being unable to path through areas or to enemies. Improved the AI of Summoned Wolves to more consistently attack the same target. Improved functionality of stolen Abyssal monster mods. Reduced the damage on Quadrilla Sergeant, Mighty Silverfist, The Abominable Yeti, The Frostborn Fiend and Zekoa, the Headcrusher monsters. Glory generation now has a 0.5 second cooldown per enemy (previously 2 seconds). Killing Palm and Staggering Palm secondary targeting now picks a random valid target in range instead of the closest valid target. Rolling Magma now deals 70-218% of attack damage (previously 65-189%). Rolling Magma's now scales number of chains every 8 levels (previously every 10). We have more substantial improvements we would like to make to Rolling Magma in the future. Lunar Blessing's cooldown now recovers while the buff is active, the cooldown has been increased from 10 seconds to 22 seconds as a result. Lunar Blessing now creates an extra moonbeam at all gem levels. Lunar Blessing is now a Warcry. Updated Lunar Blessing to displays its knockback radius. Lunar Blessing moonbeams can now only be triggered by melee attacks. Updated the recommended Supports for Lunar Blessing and Cross Slash. Reduced the damage of the Lightless Abomination's projectiles and ignites. Reduced the damage of lava, especially in maps with fights containing either Mektul, the Forgemaster or Gulzal, the Living Furnace. Large meteors from Walking Calamity will now prioritize targeting bosses if possible. Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%. Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage. Walking Calamity's quality no longer provides a Large Meteor falls every -2 Meteors. Briarpatch is now a Sustained skill. Flame Breath no longer goes on cooldown upon finishing channelling. It now only goes on cooldown upon beginning channelling. Moment of Vulnerability now has a scaling Mana cost (previously 20 at all levels). Updated Deadly Resolves description to clarify that stages are expended when triggered. Updated Splinter Totems description to mention a maximum instead of a Limit to the number of totems. Functionality is unchanged. Updated Cross Slash's description to clarify that it hits enemies in the centre of the cross twice. Updated the icon used in the World Map for The Blind Beast in Act 4 to reflect the fact that it no longer provides character power. Further improvements made to texture streaming. Added a missing Abyss modifier to the Talisman mod pool. Rampage is now slightly better at pushing monsters out of the way.
Bug Fixes
Fixed some constructs in the Vaal Ruins appearing modern. Fixed a bug that prevented Ancient Reliquary Vaults from being placed in Atziri's Temple in rare cases. Fixed a bug where some minimap icons were revealed when the Map Boss was defeated, even though the content that those icons pertained to was already complete. Fixed a bug where the Calqiro High Priest could become stuck underground during league encounters. Fixed a bug where you could not re-enter the Vaal Ruins non-combat area if you died inside of it. Fixed a bug where Architect's Console could be unusable in couch co-op. Fixed a bug where Treasure Vault levers could be unusable in couch co-op. Fixed a bug which made the Scorpion in the Vaal Temple Elite Legion room unable to be killed. Fixed a bug where you couldn't jump into the Abyss while shapeshifted. Fixed a bug where shapeshifting to perform Kelari's Judgment would cause desync. Fixed a bug where the Doryani's Elite monster was hitting twice with some skills. Fixed a bug where the Blackstrider monster was not able to be made a spectre. Fixed a bug that prevented Reap from properly giving the player Life on Culling Strike. Fixed a bug where Expedition logbooks could not be opened when playing with a controller. Fixed a bug where Living Lightning couldn't be triggered from a different weapon set than the skill performed with it. Fixed a bug where Briarpatch could be active in a weapon set where it was not enabled. Fixed a bug where Talismans were not Chanceable into their Unique equivalents. Fixed a bug where the Disciple of Varashta's Djinn minions would fail to perform their commanded Skill if the player swapped their weapon set. Fixed a bug where the Disciple of Varashta's Djinn minions' commanded Skills could be interrupted when you swap weapon sets. Fixed a bug where some effects like Lingering Illusion were invisible. Fixed a bug where Spell Totem's mana cost was double the intended amount. Fixed a bug where Amanamu's Tithe Lineage Support could grant players an immunity aura. Fixed a bug where shapeshift skills would not appear in the supportable skills list. Fixed a bug where Second Wind could support the Mirage Deadeye and Mirage Archer clones. Fixed a bug where Bahlak, the Sky Seer could fail to deactivate its Tornado skill. Fixed a bug where Warcries ignored Warcry speed while shapeshifting. Fixed a bug where the terrain below shrines would be missing in the Lost Towers area. Fixed a bug where The Hooded Mentor in Kingsmarch could say things out loud at the incorrect time. Fixed a bug where Viper Napuatzi's dialogue would trigger from the wrong location in Maps. Fixed a bug where Alva could repeat her dialogue line that she says out loud when you approach her in the Vaal Ruins. Fixed a bug where Rampage would ignore movement speed changes at the start of the skill. Fixed a bug where Rampage would sometimes stop after a collision. Fixed a bug where Jacob, the Town Crier in Kingsmarch could talk about events that your character had not yet completed if another character caused him to cry out rather than your own character. Fixed a bug where some popups became transparent permanently while using a controller. Fixed a bug where the visual effects on the Stormborne Gloves microtransaction was spreading onto weapons. Fixed a bug where the Wyvern form unlock tutorial was not hidden when closing your inventory. Fixed a bug where the Wyvern form unlock notification was shown without an equipped talisman. Fixed a visual bug where some death effects from Xipocado, Royal Architect would reappear if you returned to the area where the boss died. Fixed a visual bug where the embers from Ruzhan's Fury would attach to the coin when Ruzhan was too far away from the player. Fixed a visual bug with Lingering Illusion while shapeshifted. Fixed a visual bug where Thrashing Vines was displaying higher damage than it was dealing. Damage dealt is unchanged. Fixed a crash when using Navira's Oasis. Fixed a crash when using Cross Slash. Fixed a client crash when trying to level up the Ancestral Cry gem in certain situations. Fixed a client crash related to dying while shapeshifted. Fixed a client crash. Fixed a common client crash on Xbox. Fixed 4 instance crashes.
0.4.0c Hotfix Dec 18, 2025↗
Reduced the damage of the "Trail of Fire" Rare Monster mod. Reduced the damage of the ground degen pools the Abyss monster Shepherd of the Pit creates. Fixed a bug with Temple Tier 3 bonus unique monsters added in 0.4.0c being the wrong types for each room. Fixed a bug where Soulflame Geysers stolen by the player could trap the player inside of them.
0.4.0c Hotfix 2 Dec 18, 2025↗
Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room. Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter. Fixed a client crash. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 3 Dec 18, 2025↗
Fixed a bug where Lunar Blessing ignored being manually disabled in a weapon set.
0.4.0c Hotfix 4 Dec 21, 2025↗
Fixed an Issue where player stolen Soulflame Geysers would trap the player. Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room. Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets. Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy. Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended. Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems. Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker. The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins. Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area. Fixed 4 instance crashes.
0.4.0c Hotfix 5 Dec 21, 2025↗
The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples. Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+. Energy Shield and Life Recharge is now delayed on logging in. Fixed crash when joining an area with multiple tornados This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. New temple scaling will apply to temples created from new hub instances.
0.4.0c Hotfix 6 Dec 22, 2025↗
Fixed a bug where Atziri would sometimes fail to die in phase 2. Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple. Fixed a client crash. Fixed a client crash with Tempest Bell and Imbue Weapon. Fixed a Vulkan client crash. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 7 Dec 22, 2025↗
Fixed a client crash. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 8 Dec 23, 2025↗
Fixed 4 client crashes. Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 9 Dec 28, 2025↗
Fixed more cases where Zochama, High Priest could get stuck underground.
0.4.0c Hotfix 10 Dec 28, 2025↗
Players will no longer be able to get Energised Crystals from areas they significantly over-level.
0.4.0c Hotfix 11 Dec 29, 2025↗
Fixed a client crash when interacting with a Ritual. Fixed 2 instance crashes. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 12 Dec 30, 2025↗
Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later. Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps. Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters.
0.4.0c Hotfix 13 Jan 2, 2026↗
Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can. Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time. The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples. Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples. Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.
0.4.0c Hotfix 14 Jan 3, 2026↗
Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
0.4.0c Hotfix 15 Jan 4, 2026↗
Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. The client changes will be deployed to consoles a few hours later due to the certification process.
0.4.0c Hotfix 16 Jan 5, 2026↗
The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%. Fixed an instance crash.
0.4.0c Hotfix 17 Jan 5, 2026↗
Fixed a client crash when resizing the client window while using Vulkan. Fixed 2 common client crashes. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 18 Jan 6, 2026↗
Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch. Fixed 2 instance crashes. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 19 Jan 6, 2026↗
Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full.
0.4.0c Hotfix 20 Jan 7, 2026↗
Fixed a bug where players could not interact with temple medallions while in couch co-op.
0.4.0c Hotfix 21 Jan 7, 2026↗
Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up. Fixed a bug where the max temple medallion count was incorrect in couch co-op.
0.4.0c Hotfix 22 Jan 7, 2026↗
Fixed a client crash that could occur when closing the stash. Fixed an instance crash.
0.4.0c Hotfix 23 Jan 8, 2026↗
Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight.
0.4.0c Hotfix 24 Jan 8, 2026↗
Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach. Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple.
0.4.0c Hotfix 25 Jan 11, 2026↗
Slightly improved texture streaming stability. Fixed 2 client crashes. This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 26 Jan 11, 2026↗
Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met. Fixed a bug where the "Isn't it tempting?" Atlas passive node wasn't functional.