Killing Palm
Killing PalmAttack

AoE, Attack, Melee, Physical, Strike

Level: (1–20)
Cost: (6–42) Mana
Attack Speed: 75% of base
Attack Damage: (90–281)%
Requires Level 1–90, 3–79 Dex, 3–79 Int
Requires Quarterstaff

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.

Culling Strike

Can't be Evaded

Dashes and Strikes additional valid targets

Normal and Magic monsters grant 1 Power Charge

Rare monsters grant 2 Power Charges

Unique monsters grant 3 Power Charges

Additional Effects From Quality:

Recover {}% of maximum Mana over four seconds on Culling an Enemy

Recover (0–10)% of maximum Life over four seconds on Culling an Enemy

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Dex
Int
Damage
Mana
1
1
3
3
90%
6
2
3
5
5
99%
7
3
6
7
7
109%
8
4
10
11
11
119%
9
5
14
14
14
128%
10
6
18
17
17
138%
11
7
22
21
21
147%
13
8
26
24
24
156%
14
9
31
28
28
164%
16
10
36
33
33
172%
17
11
41
37
37
181%
19
12
46
41
41
190%
21
13
52
46
46
199%
23
14
58
51
51
209%
25
15
64
56
56
220%
28
16
66
58
58
231%
30
17
72
63
63
242%
33
18
78
68
68
255%
36
19
84
73
73
267%
38
20
90
79
79
281%
42
21
295%
45
22
309%
49
23
325%
52
24
341%
56
25
358%
60
26
376%
65
27
395%
70
28
415%
75
29
435%
80
30
457%
86
31
480%
92
32
504%
98
33
529%
105
34
556%
112
35
584%
119
36
613%
127
37
643%
136
38
676%
144
39
709%
154
40
745%
164

Patch history

  1. 0.2.0Changed
    weaponsQuarterstaves