Wave modifiers
The modifiers the waves themselves roll, grouped by effect. They read like map modifiers because they are the same shape - see modifiers for the rest.
T1(15–19)% increased Monster Damage
T2(20–24)% increased Monster Damage
T3(25–30)% increased Monster Damage
T1(20–24)% more Monster Life
T2(25–29)% more Monster Life
T3(30–35)% more Monster Life
T10% increased Monster Attack SpeedMonsters have 10% chance to Maim on Hit with Attacks
T20% increased Monster Attack SpeedMonsters have 25% chance to Maim on Hit with Attacks
T10% increased Monster Cast SpeedMonsters have 10% chance to Hinder on Hit with Spells
T20% increased Monster Cast SpeedMonsters have 25% chance to Hinder on Hit with Spells
T10% increased Monster Movement SpeedMonsters' Action Speed cannot be modified to below base value
T20% increased Monster Movement SpeedMonsters' Action Speed cannot be modified to below base value
T140% less effect of Curses on MonstersMonsters have 20% chance to inflict a random Hex on Hit
T250% less effect of Curses on MonstersMonsters have 50% chance to inflict a random Hex on Hit
T366% less effect of Curses on MonstersMonsters inflict a random Hex on Hit
T18% increased Monster Movement Speed8% increased Monster Cast Speed8% increased Monster Attack Speed
T212% increased Monster Movement Speed12% increased Monster Cast Speed12% increased Monster Attack Speed
T316% increased Monster Movement Speed16% increased Monster Cast Speed16% increased Monster Attack Speed
T1Monsters deal (15–19)% of Physical Damage as Extra Chaos+20% Monster Chaos Resistance
T2Monsters deal (20–24)% of Physical Damage as Extra Chaos+30% Monster Chaos Resistance
T3Monsters deal (25–30)% of Physical Damage as Extra Chaos+40% Monster Chaos Resistance
T1Monsters deal (15–19)% of Physical Damage as Extra ChaosMonster Damage penetrates 5% of Chaos Resistance
T2Monsters deal (20–24)% of Physical Damage as Extra ChaosMonster Damage penetrates 7% of Chaos Resistance
T3Monsters deal (25–30)% of Physical Damage as Extra ChaosMonster Damage penetrates 10% of Chaos Resistance
T1Monsters deal (15–19)% of Physical Damage as Extra ChaosMonsters Poison on Hit
T2Monsters deal (20–24)% of Physical Damage as Extra ChaosMonsters Poison on Hit
T3Monsters deal (25–30)% of Physical Damage as Extra ChaosMonsters Poison on Hit
T1Monsters deal (60–69)% of Physical Damage as Extra Cold+30% Monster Cold Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra Cold+40% Monster Cold Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra Cold+50% Monster Cold Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra ColdMonster Damage penetrates 5% of Cold Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra ColdMonster Damage penetrates 7% of Cold Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra ColdMonster Damage penetrates 10% of Cold Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra ColdMonsters have 33% chance to inflict Brittle
T2Monsters deal (70–79)% of Physical Damage as Extra ColdMonsters have 66% chance to inflict Brittle
T3Monsters deal (80–100)% of Physical Damage as Extra ColdMonsters inflict Brittle
T1Monsters deal (60–69)% of Physical Damage as Extra Fire+30% Monster Fire Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra Fire+40% Monster Fire Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra Fire+50% Monster Fire Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra FireMonster Damage penetrates 5% of Fire Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra FireMonster Damage penetrates 7% of Fire Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra FireMonster Damage penetrates 10% of Fire Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra FireMonsters have 33% chance to inflict Scorch
T2Monsters deal (70–79)% of Physical Damage as Extra FireMonsters have 66% chance to inflict Scorch
T3Monsters deal (80–100)% of Physical Damage as Extra FireMonsters inflict Scorch
T1Monsters deal (60–69)% of Physical Damage as Extra Lightning+30% Monster Lightning Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra Lightning+40% Monster Lightning Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra Lightning+50% Monster Lightning Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra LightningMonster Damage penetrates 5% of Lightning Resistance
T2Monsters deal (70–79)% of Physical Damage as Extra LightningMonster Damage penetrates 7% of Lightning Resistance
T3Monsters deal (80–100)% of Physical Damage as Extra LightningMonster Damage penetrates 10% of Lightning Resistance
T1Monsters deal (60–69)% of Physical Damage as Extra LightningMonsters have 33% chance to inflict Sapped
T2Monsters deal (70–79)% of Physical Damage as Extra LightningMonsters have 66% chance to inflict Sapped
T3Monsters deal (80–100)% of Physical Damage as Extra LightningMonsters inflict Sapped
T1Monsters fire 2 additional Projectiles
T2Monsters fire 3 additional Projectiles
T1Monsters have (151–200)% increased Critical Hit ChanceMonsters have +(20–30)% Critical Damage BonusMonsters take (20–24)% reduced Extra Damage from Critical Hits
T2Monsters have (201–250)% increased Critical Hit ChanceMonsters have +(31–40)% Critical Damage BonusMonsters take (25–29)% reduced Extra Damage from Critical Hits
T3Monsters have (251–300)% increased Critical Hit ChanceMonsters have +(41–50)% Critical Damage BonusMonsters take (30–35)% reduced Extra Damage from Critical Hits
T1Monsters have 20% chance to remove a Flask Charge on Hit
T2Monsters have 40% chance to remove a Flask Charge on Hit
T1Monsters have 5% chance to remove Charges on Hit
T2Monsters have 10% chance to remove Charges on Hit
T1Monsters have 50% chance to Impale with Attacks
T2Monsters have 75% chance to Impale with Attacks
T1Monsters have 50% chance to inflict Brittle
T2Monsters have 80% chance to inflict Brittle
T1Monsters have 50% chance to inflict Sapped
T2Monsters have 80% chance to inflict Sapped
T1Monsters have 50% chance to inflict Scorch
T2Monsters have 80% chance to inflict Scorch
T1Monsters have 60% increased Area of Effect
T2Monsters have 80% increased Area of Effect
T1Monsters have a 15% chance to cause Elemental Ailments on Hit33% reduced Effect of Non-Damaging Ailments on Monsters
T2Monsters have a 20% chance to cause Elemental Ailments on Hit50% reduced Effect of Non-Damaging Ailments on Monsters
T3Monsters have a 30% chance to cause Elemental Ailments on Hit66% reduced Effect of Non-Damaging Ailments on Monsters
T1Monsters have a 15% chance to cause Elemental Ailments on HitMonster Damage Penetrates 5% Elemental Resistances
T2Monsters have a 20% chance to cause Elemental Ailments on HitMonster Damage Penetrates 7% Elemental Resistances
T3Monsters have a 30% chance to cause Elemental Ailments on HitMonster Damage Penetrates 10% Elemental Resistances
T1Monsters Overwhelm 5% Physical Damage Reduction+10% Monster Physical Damage Reduction
T2Monsters Overwhelm 7% Physical Damage Reduction+15% Monster Physical Damage Reduction
T3Monsters Overwhelm 10% Physical Damage Reduction+25% Monster Physical Damage Reduction
T1Monsters Overwhelm 5% Physical Damage ReductionMonsters have 10% chance to Impale with Attacks
T2Monsters Overwhelm 7% Physical Damage ReductionMonsters have 20% chance to Impale with Attacks
T3Monsters Overwhelm 10% Physical Damage ReductionMonsters have 25% chance to Impale with Attacks
T1Monsters remove 2% of Mana on hit
T2Monsters remove 4% of Mana on hit
T1Monsters' skills Chain 2 additional times
T2Monsters' skills Chain 3 additional times
Single-strength
+0 to Level of dropped Reward Items0% increased Experience gain
+0 to Level of dropped Reward Items0% increased Experience gain
All Damage from Monsters' Hits Contributes to Chill Magnitude
All Damage from Monsters' Hits Contributes to Shock Chance
All Monster Damage from Hits always Ignites