Vine Arrow
Vine ArrowAttack

AoE, Attack, Chaos, Duration, Plant, Projectile, Repeatable

Level: (1–20)
Cost: (7–47) Mana
Attack Damage: (70–218)%
Requires Level 7–90, 16–157 Dex
Requires Bow

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

Limit 1–3 Plants

Fires 0 Projectiles

Impact radius is 0.8 metres

50% more damage when Overgrown

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Dex
Damage
Mana
Stats
1
7
16
70%
7
Limit 1 Plant
2
7
16
77%
8
Limit 1 Plant
3
7
16
85%
9
Limit 1 Plant
4
10
21
92%
10
Limit 1 Plant
5
14
28
100%
12
Limit 1 Plant
6
18
35
107%
13
Limit 1 Plant
7
22
41
115%
15
Limit 1 Plant
8
26
48
122%
16
Limit 1 Plant
9
31
57
128%
18
Limit 1 Plant
10
36
65
134%
20
Limit 1 Plant
11
41
74
141%
22
Limit 1 Plant
12
46
82
148%
24
Limit 2 Plants
13
52
92
155%
26
Limit 2 Plants
14
58
103
163%
29
Limit 2 Plants
15
64
113
171%
32
Limit 2 Plants
16
66
116
180%
34
Limit 2 Plants
17
72
126
189%
37
Limit 2 Plants
18
78
137
198%
40
Limit 2 Plants
19
84
147
208%
44
Limit 3 Plants
20
90
157
218%
47
Limit 3 Plants
21
229%
51
Limit 3 Plants
22
241%
55
Limit 3 Plants
23
253%
59
Limit 3 Plants
24
265%
64
Limit 3 Plants
25
279%
69
Limit 3 Plants
26
293%
74
Limit 3 Plants
27
307%
79
Limit 3 Plants
28
323%
85
Limit 3 Plants
29
339%
91
Limit 3 Plants
30
356%
97
Limit 3 Plants
31
373%
104
Limit 3 Plants
32
392%
111
Limit 3 Plants
33
412%
119
Limit 3 Plants
34
432%
127
Limit 3 Plants
35
454%
136
Limit 3 Plants
36
477%
145
Limit 3 Plants
37
500%
154
Limit 3 Plants
38
525%
164
Limit 3 Plants
39
552%
175
Limit 3 Plants
40
579%
186
Limit 3 Plants

Patch history

  1. 0.5.0Changed
    tagsBarrageableRepeatable
  2. 0.4.0Changed
    tagsPlant
  3. 0.2.1Changed
    tagsBarrageable
  4. 0.2.0Changed
    weaponsBows

Source

  • gemUncut Skill Gem· Tier 3 (lvl 7)

Recommended supports

Other applicable supports

SupportEffectMana
Accelerated GrowthSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. 100%
Accelerated Growth IISupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. 100%
AdmixtureSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies. 120%
Aftershock ISupports Slams you use yourself, giving them a chance to create an Aftershock. 100%
Aftershock IISupports Slams you use yourself, giving them a chance to create an Aftershock. 100%
Aftershock IIISupports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time 100%
Alignment ISupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. 120%
Alignment IIISupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills. 120%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Ammo Conservation ISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. 100%
Ammo Conservation IISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. 100%
Ammo Conservation IIISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. 100%
Ancestral Call ISupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. 120%
Ancestral Call IISupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. 120%
Ancestral Call IIISupports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions. 120%
Arbiter's ReachSupports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. 100%
Arcane SurgeSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. 100%
Arjun's MedalSupports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour ExplosionSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. 100%
Astral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. 100%
Atziri's CallDNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. 100%
Barbs ISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. 120%
Barbs IISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. 120%
Barbs IIISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills. 120%
BattershoutSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. 130%
Behead ISupports Strike skills, causing them to steal a Modifier from Rare monsters they kill. 100%
Behead IISupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill. 100%
Bhatair's VengeanceSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. 110%
Blazing CriticalSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. 100%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
Blind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Bone ShrapnelSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies. 100%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
BrambleslamSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Breachlord's AmalgamSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. 100%
Brink ISupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun. 100%
Brink IISupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun. 100%
Burning InscriptionSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. 110%
Bursting PlagueSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. 120%
CadenceSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used. 100%
CaltropsSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. 120%
Catalysing ElementsSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. 100%
Catha's BrillianceSupports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. 100%
CatharsisSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. 100%
Chain ISupports Projectile skills and any other skills that Chain, causing them to Chain additional times. 100%
Chain IISupports Projectile skills and any other skills that Chain, causing them to Chain additional times. 100%
Chain IIISupports Projectile skills and any other skills that Chain, causing them to Chain additional times. 100%
Chaos AttunementSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types. 120%
Chaotic FreezeSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. 100%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. 100%
Charged Shots ISupports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage. 110%
Charged Shots IISupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage. 120%
ClashSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true. 120%
Close Combat ISupports Attacks, causing them to deal more damage to enemies based on how close they are to you. 120%
Close Combat IISupports Attacks, causing them to deal more damage to enemies based on how close they are to you. 120%
Cold ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy. 120%
Combo Finisher ISupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo. 100%
Combo Finisher IISupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo. 100%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Compressed Duration ISupports any skill that has a duration making that duration shorter. 100%
Compressed Duration IISupports any skill that has a duration making that duration shorter. 100%
Concentrated AreaSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concussive RunesSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
CorrosionSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. 110%
Corrupting Cry ISupports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. 100%
Corrupting Cry IISupports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. 100%
Coursing CurrentSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. 100%
CraterSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. 100%
Creeping ChillSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. 100%
Crescendo ISupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. 120%
Crescendo IISupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster. 120%
Crescendo IIISupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted. 120%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Culling Strike ISupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. 100%
Culling Strike IISupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies. 100%
Culmination ISupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. 100%
Culmination IISupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. 100%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
Deadly Poison ISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. 100%
Deadly ResolveSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour. 100%
Decaying HexSupports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. 130%
Defy ISupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded. 100%
Defy IISupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded. 100%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
Doedre's UndoingSupports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. 100%
Dominus' GraspSupports Projectile skills and any other skills that Chain, causing them to Chain more times. 100%
Double Barrel ISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. 110%
Double Barrel IISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. 110%
Double Barrel IIISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy. 110%
Dreamer's KnellDNT-UNUSED Ezomyte Four 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
Echoing CrySupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use. 150%
Efficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Efficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Einhar's BeastriteSupports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions. 100%
ElectromagnetismSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. 100%
Elemental Armament ISupports Attacks, causing them to deal more Elemental damage. 120%
Elemental Armament IISupports Attacks, causing them to deal more Elemental damage. 120%
Elemental Armament IIISupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments. 120%
Elemental DischargeSupports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
Empowered Sparks ISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. 100%
Empowered Sparks IISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. 100%
Encroaching GroundSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit. 110%
Enduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Enduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
Eonyr's ThunderSupports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. 100%
Escalating PoisonSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. 100%
Esh's RadianceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. 120%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
ExpandSupports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. 120%
ExpanseSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Exposing CrySupports Warcries. Supported Skills apply Exposure on Hitting enemies. 130%
ExtractionSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. 100%
Fan The FlamesSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. 100%
Fan The Flames IISupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. 100%
Fiery DeathSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. 120%
Fire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting. 120%
Fist Of KalguurSupports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. 100%
Fist of War ISupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. 150%
Fist of War IISupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. 150%
Fist of War IIISupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently. 200%
ForkSupports Projectile skills, making their Projectiles Fork. 110%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
Frenzied RiposteSupports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff. 100%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
Frost NexusSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. 120%
Frozen SpiteSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. 100%
GambleshotSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce. 100%
Garukhan's ResolveSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
HaemocrystalsSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding. 100%
Hayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. 100%
Heavy SwingSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. 100%
Heightened Accuracy ISupports Attacks, causing them to gain Accuracy. 110%
Heightened Accuracy IISupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life. 110%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
Hex BloomSupports Curses, spreading their effects when a Cursed enemy dies. 120%
Hit and RunSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown. 100%
Holy DescentSupports Skills that leap into the air, causing them to create Consecrated Ground when you land. 100%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Ice Bite ISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. 100%
Ice Bite IISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Impact ShockwaveSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. 100%
ImpaleSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves. 120%
Impending DoomSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. 130%
IncisionSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding. 115%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
Infernal Legion ISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
Infernal Legion IISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
InnervateSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time. 100%
Intense AgonySupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. 100%
Jagged Ground ISupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. 120%
Jagged Ground IISupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. 120%
Kaom's MadnessSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect. 100%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Kurgal's LeashSupports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them. 120%
Last GaspSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
Life Leech ISupports Attacks, causing their Physical damage to Leech Life. 100%
Life Leech IISupports Attacks, causing their Physical damage to Leech Life. 100%
Life Leech IIISupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life. 100%
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. 100%
Lightning ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock. 120%
Living LightningSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. 100%
Living Lightning IISupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Longshot ISupports Attacks, causing them to deal more damage from farther away. 120%
Longshot IISupports Attacks, causing them to deal more damage from farther away. 120%
MaimSupports Attacks, causing them to Maim enemies. 100%
Mana FlareSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. 100%
Mana LeechSupports Attacks, causing their Physical damage to Leech Mana. 100%
Medved's FellingSupports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them. 100%
Minion Splash ISupports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash. 110%
Minion Splash IISupports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash. 110%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Mórrigan's InsightSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. 100%
Multishot ISupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. 100%
Multishot IISupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. 100%
Nimble ReloadSupports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster. 100%
Nova Projectiles ISupports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above. 100%
Nova Projectiles IISupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown. 100%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Paquate's PactSupports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life. 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pierce ISupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. 100%
Pierce IISupports Projectile skills, making their Projectiles Pierce an enemy. 100%
Pierce IIISupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Poison ISupports any skill that Hits enemies, giving it a chance to Poison enemies. 120%
Poison IISupports any skill that Hits enemies, giving it a chance to Poison enemies. 120%
Poison IIISupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies. 120%
Poison SporesSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. 100%
Practical Magic ISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. 100%
Practical Magic IISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. 100%
Practiced ComboSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions. 100%
Profanity ISupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. 100%
Projectile Acceleration ISupports Projectile skills, making those Projectiles travel faster. 120%
Projectile Acceleration IISupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies. 120%
Projectile Acceleration IIISupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage. 120%
Projectile Deceleration ISupports Projectile skills, making those Projectiles travel more slowly. 100%
Projectile Deceleration IISupports Projectile skills, making those Projectiles travel more slowly. 100%
Prolonged Duration IIISupports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown. 100%
Punch ThroughSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage. 115%
Pursuit ISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. 120%
Pursuit IISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. 120%
Pursuit IIISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage. 120%
Quill BurstSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage. 100%
Rage ISupports Melee Attacks, causing them to grant Rage on Hit. 100%
Rage IISupports Melee Attacks, causing them to grant Rage on Hit. 100%
Rage IIISupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rapid Attacks ISupports Attacks, causing them to Attack faster. 100%
Rapid Attacks IISupports Attacks, causing them to Attack faster. 100%
Rapid Attacks IIISupports Attacks, causing them to Attack faster at the cost of Damage. 100%
Ratha's AssaultSupports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge. 110%
Rending ApexSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt. 100%
Retaliate ISupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned. 115%
Retaliate IISupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned. 115%
Retreat ISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. 120%
Retreat IISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. 120%
Retreat IIISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage. 120%
Ricochet ISupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. 100%
Ricochet IISupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. 100%
Ricochet IIISupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce. 100%
Rigwald's FerocitySupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions. 100%
RipSupports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. 110%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Ritualistic CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies. 100%
Runeforged BladesSupports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour. 100%
Runic InfusionSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost. 100%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
SalvoSupports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Shock ConductionSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. 120%
Shocking LeapSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. 100%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Sione's TemperSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. 100%
Skittering Stone ISupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. 100%
Skittering Stone IISupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. 100%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Spectral VolleySupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above. 120%
Spell CascadeSupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis. 100%
Spell EchoSupports Cascadable Spells you use yourself. Supported Spells Echo. 150%
Static ShocksSupports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stomping GroundSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. 100%
Streamlined RoundsSupports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time. 120%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
Swift Affliction ISupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. 100%
Swift Affliction IISupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. 100%
Swift Affliction IIISupports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time. 100%
SyzygySupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them. 100%
Tacati's IreSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage. 100%
Tawhoa's TendingSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. 110%
TearSupports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice. 110%
Tecrod's RevengeSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. 100%
Tectonic SlamsSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures. 130%
Thrill of the KillSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. 100%
Thrill of the Kill IISupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. 100%
Trickster's ShardSupports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. 100%
Tul's AvalancheSupports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. 100%
Tul's StillnessSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. 120%
Uhtred's RiteSupports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask. 100%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Uul-Netol's EmbraceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour. 120%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vilenta's PropulsionSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. 100%
VolatilitySupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit. 100%
Volcanic EruptionSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. 120%
VoltSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage. 120%
Vorana's SiegeSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder. 100%
Vruun's InevitabilitySupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. 100%
WildfireSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. 120%
Wildshards ISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 120%
Wildshards IISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 100%
Withering TouchSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. 100%
Xibaqua's RendingSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. 115%
Xoph's PyreSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. 120%
Zarokh's RefrainSupports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. 130%