Time SnapSpell
Level: (1–20)
Cost: (20) Mana
Cast Time: 0.60s
Cooldown: 40s
Requires Level 1–90
Manipulate time, resetting the cooldowns of your other Skills.
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Gem Level
Player Level
Mana
1
1
20
2
3
20
3
6
20
4
10
20
5
14
20
6
18
20
7
22
20
8
26
20
9
31
20
10
36
20
11
41
20
12
46
20
13
52
20
14
58
20
15
64
20
16
66
20
17
72
20
18
78
20
19
84
20
20
90
20
21
20
22
20
23
20
24
20
25
20
26
20
27
20
28
20
29
20
30
20
31
20
32
20
33
20
34
20
35
20
36
20
37
20
38
20
39
20
40
20
Source
- ascendancyChronomancer: Unbound Encore(Sorceress)
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Accelerated Growth | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. | 100% |
| Accelerated Growth II | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. | 100% |
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambush | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | 100% |
| Arbiter's Ignition | Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. | 100% |
| Arcane Surge | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Atziri's Call | DNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Catalysing Elements | Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. | 100% |
| Chaotic Freeze | Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. | 100% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Charged Mark | Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. | 100% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concussive Spells | Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. | 100% |
| Considered Casting | Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed. | 115% |
| Controlled Destruction | Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. | 100% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Coursing Current | Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. | 100% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Decaying Hex | Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. | 130% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Doedre's Undoing | Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. | 100% |
| Drain Ailments | Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Electromagnetism | Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. | 100% |
| Elemental Discharge | Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. | 100% |
| Elemental Focus | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 100% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Eonyr's Thunder | Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. | 100% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute II | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Expand | Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. | 120% |
| Extraction | Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. | 100% |
| Fiery Death | Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. | 120% |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Hayoxi's Fulmination | Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. | 100% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Impending Doom | Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. | 130% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Inexorable Critical II | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. | 120% |
| Inhibitor | Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. | 100% |
| Intense Agony | Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. | 100% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Mana Flare | Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. | 100% |
| Mobility | Supports skills that can be used while moving, allowing you to move faster while using them. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Oisín's Oath | Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Pinpoint Critical | Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. | 100% |
| Potent Exposure | Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. | 100% |
| Practical Magic I | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Practical Magic II | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Rageforged I | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rageforged II | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rapid Casting III | Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. | 100% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Sione's Temper | Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. | 100% |
| Slow Potency | Supports any skill, causing inflicted Slows to be more powerful. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Spell Echo | Supports Cascadable Spells you use yourself. Supported Spells Echo. | 150% |
| Static Shocks | Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Trickster's Shard | Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. | 100% |
| Tul's Avalanche | Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. | 100% |
| Unleash | Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. | 150% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vilenta's Propulsion | Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. | 100% |
| Wildshards I | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 120% |
| Wildshards II | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 100% |
| Zarokh's Refrain | Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. | 130% |
| Zarokh's Revolt | Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. | 200% |
| Zenith I | Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions. | 120% |
| Zenith II | Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. | 100% |