Skeletal ClericSpell
Level: (1–20)
Reservation: 60 Spirit
Requires Level 53–90, 94–157 Int
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Gem Level
Player Level
Int
1
53
94
2
53
94
3
53
94
4
53
94
5
53
94
6
53
94
7
53
94
8
53
94
9
53
94
10
53
94
11
53
94
12
53
94
13
53
94
14
58
103
15
64
113
16
66
116
17
72
126
18
78
137
19
84
147
20
90
157
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Source
- gemUncut Spirit Gem· Tier 13 (lvl 53)
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Amanamu's Tithe | Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier. | 100% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambush | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | 100% |
| Arbiter's Reach | Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Atziri's Communion | Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions. | 100% |
| Bidding I | Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills. | 130% |
| Bidding II | Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills. | 100% |
| Bidding III | Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Brutus' Brain | Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions. | 100% |
| Cannibalism I | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | 100% |
| Cannibalism II | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | 100% |
| Catha's Brilliance | Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Clarity I | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | 100% |
| Clarity II | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | 100% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Cool Headed | Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active. | 100% |
| Cooldown Recovery I | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Cooldown Recovery II | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Crazed Minions | Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently. | 115% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Direstrike I | Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. | 100% |
| Direstrike II | Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Elemental Army | Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions. | 100% |
| Elemental Focus | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 100% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute II | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Feeding Frenzy I | Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions. | 100% |
| Feeding Frenzy II | — | |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Healing Runes | Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life. | 100% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Her Declaration | Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active. | 100% |
| Herbalism I | Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. | 100% |
| Herbalism II | Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. | 100% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Hulking Minions | Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Inexorable Critical II | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. | 120% |
| Infernal Legion I | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Infernal Legion II | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Kurgal's Leash | Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them. | 120% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Living Lightning | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Living Lightning II | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Loyalty | Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. | 100% |
| Minion Instability | Supports skills which create Minions, causing them to violently explode when reduced to Low Life. | 100% |
| Minion Pact I | Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. | 100% |
| Minion Pact II | Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. | 100% |
| Minion Splash I | Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash. | 110% |
| Minion Splash II | Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash. | 110% |
| Mobility | Supports skills that can be used while moving, allowing you to move faster while using them. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Muster | Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned. | 100% |
| Mysticism I | Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. | 100% |
| Mysticism II | Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Pinpoint Critical | Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. | 100% |
| Precision I | Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. | 100% |
| Precision II | Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. | 100% |
| Rageforged I | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rageforged II | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Refraction I | Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. | 100% |
| Refraction II | Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. | 100% |
| Refraction III | Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances. | 100% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Romira's Requital | Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life. | 100% |
| Sacrificial Lamb I | Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible. | 100% |
| Sacrificial Lamb II | Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable. | 100% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Second Wind I | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind II | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind III | Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Seraph's Heart | Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active. | 100% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Skittering Stone I | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Skittering Stone II | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Strong Hearted | Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active. | 100% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Tangmazu's Thurible | Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own. | 100% |
| Tecrod's Revenge | Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. | 100% |
| Thornskin I | Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. | 100% |
| Thornskin II | Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. | 100% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Upwelling I | Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. | 100% |
| Upwelling II | Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. | 100% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vitality I | Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. | 100% |
| Vitality II | Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. | 100% |
| Warm Blooded | Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active. | 100% |