Siphon Elements
Siphon ElementsSpell

Buff, Cold, Fire, Lightning, Persistent, Remnant

Level: (1–20)
Reservation: 30 Spirit
Requires Level 27–90, 50–157 Int

While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.

Remnants created by Supported Skills can be collected from 0–38% further away

5% chance per Power to spawn a Cold Remnant on

Freezing a target

5% chance to spawn a Fire Remnant on

Igniting a non-Ignited target

5% chance to spawn a Lightning Remnant on

Shocking a non-Shocked target

Additional Effects From Quality:

(0–2)% chance per Power to spawn a Cold Remnant on

Freezing a target

(0–2)% chance to spawn a Fire Remnant on

Igniting a non-Ignited target

(0–2)% chance to spawn a Lightning Remnant on

Shocking a non-Shocked target

Remnants created by Supported Skills can be collected from (0–30)% further away

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Int
Stats
1
27
50
Remnants created by Supported Skills can be collected from 0% further away
2
27
50
Remnants created by Supported Skills can be collected from 2% further away
3
27
50
Remnants created by Supported Skills can be collected from 4% further away
4
27
50
Remnants created by Supported Skills can be collected from 6% further away
5
27
50
Remnants created by Supported Skills can be collected from 8% further away
6
27
50
Remnants created by Supported Skills can be collected from 10% further away
7
27
50
Remnants created by Supported Skills can be collected from 12% further away
8
27
50
Remnants created by Supported Skills can be collected from 14% further away
9
31
57
Remnants created by Supported Skills can be collected from 16% further away
10
36
65
Remnants created by Supported Skills can be collected from 18% further away
11
41
74
Remnants created by Supported Skills can be collected from 20% further away
12
46
82
Remnants created by Supported Skills can be collected from 22% further away
13
52
92
Remnants created by Supported Skills can be collected from 24% further away
14
58
103
Remnants created by Supported Skills can be collected from 26% further away
15
64
113
Remnants created by Supported Skills can be collected from 28% further away
16
66
116
Remnants created by Supported Skills can be collected from 30% further away
17
72
126
Remnants created by Supported Skills can be collected from 32% further away
18
78
137
Remnants created by Supported Skills can be collected from 34% further away
19
84
147
Remnants created by Supported Skills can be collected from 36% further away
20
90
157
Remnants created by Supported Skills can be collected from 38% further away
21
Remnants created by Supported Skills can be collected from 40% further away
22
Remnants created by Supported Skills can be collected from 42% further away
23
Remnants created by Supported Skills can be collected from 44% further away
24
Remnants created by Supported Skills can be collected from 46% further away
25
Remnants created by Supported Skills can be collected from 48% further away
26
Remnants created by Supported Skills can be collected from 50% further away
27
Remnants created by Supported Skills can be collected from 52% further away
28
Remnants created by Supported Skills can be collected from 54% further away
29
Remnants created by Supported Skills can be collected from 56% further away
30
Remnants created by Supported Skills can be collected from 58% further away
31
Remnants created by Supported Skills can be collected from 60% further away
32
Remnants created by Supported Skills can be collected from 62% further away
33
Remnants created by Supported Skills can be collected from 64% further away
34
Remnants created by Supported Skills can be collected from 66% further away
35
Remnants created by Supported Skills can be collected from 68% further away
36
Remnants created by Supported Skills can be collected from 70% further away
37
Remnants created by Supported Skills can be collected from 72% further away
38
Remnants created by Supported Skills can be collected from 74% further away
39
Remnants created by Supported Skills can be collected from 76% further away
40
Remnants created by Supported Skills can be collected from 78% further away

Patch history

  1. 0.3.0bChanged
    levelReq1 27
  2. 0.3.0Added

Source

  • gemUncut Spirit Gem· Tier 8 (lvl 27)

Recommended supports

Other applicable supports

SupportEffectMana
AcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. 110%
Amanamu's TitheSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier. 100%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Arbiter's IgnitionSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. 100%
Arbiter's ReachSupports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour ExplosionSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. 100%
Astral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. 100%
Atziri's CommunionSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions. 100%
Bhatair's VengeanceSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. 110%
Biting Frost ISupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. 120%
Biting Frost IISupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze. 120%
Blazing CriticalSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. 100%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
Blind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Breachlord's AmalgamSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. 100%
Breachlord's RiftSupports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes. 100%
Brittle ArmourSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen. 100%
Burning InscriptionSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. 110%
Cannibalism ISupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. 100%
Cannibalism IISupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. 100%
Catalysing ElementsSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. 100%
Catha's BrillianceSupports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. 100%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
Clarity IISupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. 100%
Cold AttunementSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage. 100%
Cold ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy. 120%
Cold PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. 120%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Cool HeadedSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
Coursing CurrentSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. 100%
Crackling BarrierSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana. 100%
CraterSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. 100%
Crazed MinionsSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently. 115%
Creeping ChillSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. 100%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
DeathmarchSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions. 100%
Deep FreezeSupports any skill that Hits enemies, causing Freeze it inflicts to last longer. 120%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
Direstrike ISupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. 100%
Direstrike IISupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
Efficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Efficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
ElectrocuteSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. 100%
ElectromagnetismSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. 100%
Elemental DischargeSupports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
EmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills. 120%
Empowered Sparks ISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. 100%
Empowered Sparks IISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. 100%
Enduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Enduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
Eonyr's ThunderSupports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. 100%
Esh's ProwessSupports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels. 100%
Esh's RadianceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. 120%
Essence HarvestSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana. 100%
Eternal Flame ISupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer. 120%
Eternal Flame IISupports any skill that Hits enemies, causing its Ignites to last longer. 120%
Eternal Flame IIISupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit. 120%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
Fan The FlamesSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. 100%
Fan The Flames IISupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. 100%
Fiery DeathSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. 120%
Fire AttunementSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. 100%
Fire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting. 120%
Fire Penetration ISupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance. 120%
Fire Penetration IISupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance. 120%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
FreezeSupports any skill that Hits enemies, making it more effective at Freezing enemies. 120%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
Frost NexusSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. 120%
FrostfireSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite. 100%
Frozen SpiteSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
Hayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. 100%
Healing RunesSupports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life. 100%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
Helbrym's HideSupports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect. 130%
Her DeclarationSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active. 100%
Herbalism ISupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. 100%
Herbalism IISupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. 100%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Hulking MinionsSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit. 100%
Ice Bite ISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. 100%
Ice Bite IISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Ignite ISupports any skill that Hits enemies, making it more likely to Ignite. 120%
Ignite IISupports any skill that Hits enemies, making it more likely to Ignite. 120%
Ignite IIISupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly. 120%
ImmolateSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. 100%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
Infernal Legion ISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
Infernal Legion IISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
InnervateSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time. 100%
Khatal's RejuvenationSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation. 120%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Last GaspSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. 100%
Lasting ShockSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. 100%
Lightning AttunementSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage. 100%
Lightning ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock. 120%
Lightning MasterySupports Lightning skills, granting them an additional level. Does not support skills which do not have levels. 100%
Lightning PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance. 120%
Living LightningSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. 100%
Living Lightning IISupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Mana FlareSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. 100%
Minion InstabilitySupports skills which create Minions, causing them to violently explode when reduced to Low Life. 100%
MobilitySupports skills that can be used while moving, allowing you to move faster while using them. 100%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Mórrigan's InsightSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. 100%
Mysticism ISupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. 100%
Neural OverloadSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them. 100%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Overabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
OverchargeSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well. 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Poison SporesSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. 100%
Precision ISupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. 100%
Precision IISupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Refraction ISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. 100%
Refraction IISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. 100%
Refraction IIISupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances. 100%
RipSupports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. 110%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Runic ExtractionSupports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant. 100%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
Scouring FlameSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost. 100%
Searing Flame ISupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. 100%
Searing Flame IISupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Selfless RemnantsSupports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you. 100%
Seraph's HeartSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active. 100%
ShockSupports any skill that Hits enemies, making it more likely to Shock. 120%
Shock ConductionSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. 120%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Static ShocksSupports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
StormfireSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage. 100%
Strong HeartedSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active. 100%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
SyzygySupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them. 100%
Tangmazu's ThuribleSupports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own. 100%
Tecrod's RevengeSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. 100%
Thornskin ISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. 100%
Thornskin IISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. 100%
Thrill of the KillSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. 100%
Thrill of the Kill IISupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. 100%
Tul's StillnessSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. 120%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Upwelling ISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. 100%
Upwelling IISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. 100%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
VerglasSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals. 120%
Vitality IISupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. 100%
Volcanic EruptionSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. 120%
VoltSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage. 120%
Warm BloodedSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active. 100%
WildfireSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. 120%
Xibaqua's RendingSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. 115%
Xoph's PyreSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. 120%