Runic Reprieve
Runic ReprieveSpell

Channelling, Spell

Level: (1–20)
Cost: (180–780) WardPerMinute
Cast Time: 0.12s
Requires Level 1–90

Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.

5–100% increased Stun Threshold while using Skill

You take 25–21% of damage from Blocked Hits

Lose Runic Ward on Block equal to the damage you took from that Hit

Requires at least 20% of maximum Runic Ward to be able to use this Skill

Additional Effects From Quality:

(0–40)% increased Stun Threshold while using Skill

You take (-2–0)% of damage from Blocked Hits

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
WardPerMinute
Stats
1
1
180
5% increased Stun Threshold while using SkillYou take 25% of damage from Blocked Hits
2
3
203
10% increased Stun Threshold while using SkillYou take 25% of damage from Blocked Hits
3
6
227
15% increased Stun Threshold while using SkillYou take 25% of damage from Blocked Hits
4
10
252
20% increased Stun Threshold while using SkillYou take 25% of damage from Blocked Hits
5
14
278
25% increased Stun Threshold while using SkillYou take 24% of damage from Blocked Hits
6
18
305
30% increased Stun Threshold while using SkillYou take 24% of damage from Blocked Hits
7
22
332
35% increased Stun Threshold while using SkillYou take 24% of damage from Blocked Hits
8
26
360
40% increased Stun Threshold while using SkillYou take 24% of damage from Blocked Hits
9
31
390
45% increased Stun Threshold while using SkillYou take 23% of damage from Blocked Hits
10
36
420
50% increased Stun Threshold while using SkillYou take 23% of damage from Blocked Hits
11
41
451
55% increased Stun Threshold while using SkillYou take 23% of damage from Blocked Hits
12
46
484
60% increased Stun Threshold while using SkillYou take 23% of damage from Blocked Hits
13
52
517
65% increased Stun Threshold while using SkillYou take 22% of damage from Blocked Hits
14
58
551
70% increased Stun Threshold while using SkillYou take 22% of damage from Blocked Hits
15
64
586
75% increased Stun Threshold while using SkillYou take 22% of damage from Blocked Hits
16
66
623
80% increased Stun Threshold while using SkillYou take 22% of damage from Blocked Hits
17
72
660
85% increased Stun Threshold while using SkillYou take 21% of damage from Blocked Hits
18
78
699
90% increased Stun Threshold while using SkillYou take 21% of damage from Blocked Hits
19
84
739
95% increased Stun Threshold while using SkillYou take 21% of damage from Blocked Hits
20
90
780
100% increased Stun Threshold while using SkillYou take 21% of damage from Blocked Hits
21
822
105% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
22
866
110% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
23
911
115% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
24
957
120% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
25
1005
125% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
26
1054
130% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
27
1104
135% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
28
1156
140% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
29
1210
145% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
30
1265
150% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
31
1321
155% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
32
1380
160% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
33
1439
165% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
34
1501
170% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
35
1564
175% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
36
1629
180% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
37
1696
185% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
38
1765
190% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
39
1836
195% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits
40
1909
200% increased Stun Threshold while using SkillYou take 20% of damage from Blocked Hits

Patch history

  1. 0.5.0Added

Source

Recommended supports

Other applicable supports

SupportEffectMana
Accelerated GrowthSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. 100%
Accelerated Growth IISupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. 100%
AcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. 110%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Arbiter's IgnitionSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. 100%
Arcane SurgeSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Astral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. 100%
Atziri's CallDNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. 100%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
Blind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Burgeon ISupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled. 120%
Burgeon IISupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled. 120%
Catalysing ElementsSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. 100%
Chaotic FreezeSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. 100%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. 100%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concussive SpellsSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. 100%
Considered CastingSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed. 115%
Controlled DestructionSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
Coursing CurrentSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. 100%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
Decaying HexSupports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. 130%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
Doedre's UndoingSupports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. 100%
Drain AilmentsSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
ElectromagnetismSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. 100%
Elemental DischargeSupports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
Enduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Enduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
Eonyr's ThunderSupports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. 100%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
ExpandSupports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. 120%
ExtractionSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. 100%
Fiery DeathSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. 120%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
Hayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. 100%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Impending DoomSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. 130%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
InhibitorSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. 100%
Intense AgonySupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. 100%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Mana FlareSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. 100%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Oisín's OathSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. 100%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Overabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Perfected EnduranceSupports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing. 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Potent ExposureSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. 100%
Practical Magic ISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. 100%
Practical Magic IISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rapid Casting ISupports Spells, causing them to cast faster. 100%
Rapid Casting IISupports Spells, causing them to cast faster. 100%
Rapid Casting IIISupports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. 100%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Sione's TemperSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. 100%
Slow PotencySupports any skill, causing inflicted Slows to be more powerful. 100%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Spell EchoSupports Cascadable Spells you use yourself. Supported Spells Echo. 150%
Static ShocksSupports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
Trickster's ShardSupports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. 100%
Tul's AvalancheSupports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. 100%
UnleashSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. 150%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vilenta's PropulsionSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. 100%
Wildshards ISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 120%
Wildshards IISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 100%
Window of Opportunity ISupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. 100%
Window of Opportunity IISupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window. 100%
Zarokh's RefrainSupports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. 130%
Zarokh's RevoltSupports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. 200%
Zenith ISupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions. 120%
Zenith IISupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. 100%