Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Patch history
- 0.5.0Added
Source
- itemNightfall
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Accelerated Growth | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. | 100% |
| Accelerated Growth II | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. | 100% |
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Admixture | Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies. | 120% |
| Aftershock I | Supports Slams you use yourself, giving them a chance to create an Aftershock. | 100% |
| Aftershock III | Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time | 100% |
| Alignment I | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. | 120% |
| Alignment II | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. | 120% |
| Alignment III | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills. | 120% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambush | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | 100% |
| Ammo Conservation I | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. | 100% |
| Ammo Conservation II | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. | 100% |
| Ammo Conservation III | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. | 100% |
| Ancestral Call I | Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. | 120% |
| Ancestral Call II | Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. | 120% |
| Ancestral Call III | Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions. | 120% |
| Arjun's Medal | Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill. | 100% |
| Armour Break I | Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. | 100% |
| Armour Break II | Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge. | 100% |
| Armour Break III | Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Explosion | Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Atalui's Bloodletting | Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage. | 100% |
| Atziri's Call | DNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. | 100% |
| Barbs I | Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. | 120% |
| Barbs II | Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. | 120% |
| Barbs III | Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills. | 120% |
| Battershout | Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. | 130% |
| Behead I | Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill. | 100% |
| Behead II | Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill. | 100% |
| Bhatair's Vengeance | Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. | 110% |
| Blazing Critical | Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. | 100% |
| Bleed I | Supports any skill that Hits enemies, giving it a chance to inflict Bleeding. | 120% |
| Bleed II | Supports any skill that Hits enemies, giving it a chance to inflict Bleeding. | 100% |
| Bleed III | Supports any skill that Hits enemies, causing it to inflict Bleeding. | 100% |
| Bleed IV | Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Bone Shrapnel | Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies. | 100% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Brambleslam | Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Breachlord's Amalgam | Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. | 100% |
| Breachlord's Rift | Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes. | 100% |
| Brink I | Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun. | 100% |
| Brink II | Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun. | 100% |
| Brittle Armour | Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen. | 100% |
| Brutality I | Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. | 120% |
| Brutality II | Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. | 120% |
| Brutality III | Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction. | 120% |
| Burning Inscription | Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. | 110% |
| Bursting Plague | Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. | 120% |
| Cadence | Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used. | 100% |
| Caltrops | Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. | 120% |
| Catalysing Elements | Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. | 100% |
| Catha's Brilliance | Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Catharsis | Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. | 100% |
| Chain I | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Chain II | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Chain III | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Charged Mark | Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. | 100% |
| Charged Shots I | Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage. | 110% |
| Charged Shots II | Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage. | 120% |
| Clash | Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true. | 120% |
| Close Combat I | Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. | 120% |
| Close Combat II | Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. | 120% |
| Cold Mastery | Supports Cold skills, granting them an additional level. Does not support skills which do not have levels. | 100% |
| Combo Finisher I | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo. | 100% |
| Combo Finisher II | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo. | 100% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Concentrated Area | Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concussive Runes | Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward. | 100% |
| Concussive Spells | Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. | 100% |
| Cooldown Recovery I | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Cooldown Recovery II | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Corrosion | Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. | 110% |
| Corrupting Cry I | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Corrupting Cry II | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Coursing Current | Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. | 100% |
| Crater | Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. | 100% |
| Creeping Chill | Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. | 100% |
| Crescendo I | Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. | 120% |
| Crescendo II | Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster. | 120% |
| Crescendo III | Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted. | 120% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Culling Strike I | Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. | 100% |
| Culling Strike II | Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies. | 100% |
| Culmination I | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Culmination II | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Deadly Resolve | Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour. | 100% |
| Deep Cuts I | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. | 100% |
| Deep Cuts II | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. | 100% |
| Deep Freeze | Supports any skill that Hits enemies, causing Freeze it inflicts to last longer. | 120% |
| Defy I | Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded. | 100% |
| Defy II | Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded. | 100% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Doedre's Undoing | Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. | 100% |
| Dominus' Grasp | Supports Projectile skills and any other skills that Chain, causing them to Chain more times. | 100% |
| Double Barrel I | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. | 110% |
| Double Barrel II | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. | 110% |
| Double Barrel III | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy. | 110% |
| Dreamer's Knell | DNT-UNUSED Ezomyte Four | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Echoing Cry | Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use. | 150% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Einhar's Beastrite | Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions. | 100% |
| Electromagnetism | Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. | 100% |
| Elemental Armament I | Supports Attacks, causing them to deal more Elemental damage. | 120% |
| Elemental Armament II | Supports Attacks, causing them to deal more Elemental damage. | 120% |
| Elemental Armament III | Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments. | 120% |
| Elemental Discharge | Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. | 100% |
| Elemental Focus | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 100% |
| Embitter | Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills. | 120% |
| Empowered Sparks I | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Empowered Sparks II | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Encroaching Ground | Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit. | 110% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Eonyr's Thunder | Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. | 100% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Expand | Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. | 120% |
| Expanse | Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Fan The Flames | Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. | 100% |
| Fan The Flames II | Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. | 100% |
| Fiery Death | Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. | 120% |
| Fist Of Kalguur | Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. | 100% |
| Fist of War II | Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. | 150% |
| Fork | Supports Projectile skills, making their Projectiles Fork. | 110% |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Freeze | Supports any skill that Hits enemies, making it more effective at Freezing enemies. | 120% |
| Frenzied Riposte | Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff. | 100% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Frost Nexus | Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. | 120% |
| Frostfire | Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite. | 100% |
| Frozen Spite | Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. | 100% |
| Gambleshot | Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce. | 100% |
| Garukhan's Resolve | Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Haemocrystals | Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding. | 100% |
| Hayoxi's Fulmination | Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. | 100% |
| Heavy Swing | Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. | 100% |
| Heft | Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits. | 120% |
| Heightened Accuracy I | Supports Attacks, causing them to gain Accuracy. | 110% |
| Heightened Accuracy II | Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life. | 110% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Hex Bloom | Supports Curses, spreading their effects when a Cursed enemy dies. | 120% |
| Hit and Run | Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown. | 100% |
| Holy Descent | Supports Skills that leap into the air, causing them to create Consecrated Ground when you land. | 100% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Ice Bite I | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Ice Bite II | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Impact Shockwave | Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. | 100% |
| Impale | Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves. | 120% |
| Impending Doom | Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. | 130% |
| Incision | Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding. | 115% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Inexorable Critical II | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. | 120% |
| Infernal Legion I | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Infernal Legion II | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Jagged Ground I | Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. | 120% |
| Jagged Ground II | Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. | 120% |
| Kaom's Madness | Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect. | 100% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Life Leech I | Supports Attacks, causing their Physical damage to Leech Life. | 100% |
| Life Leech II | Supports Attacks, causing their Physical damage to Leech Life. | 100% |
| Life Leech III | Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Longshot I | Supports Attacks, causing them to deal more damage from farther away. | 120% |
| Longshot II | Supports Attacks, causing them to deal more damage from farther away. | 120% |
| Maim | Supports Attacks, causing them to Maim enemies. | 100% |
| Mana Flare | Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. | 100% |
| Mana Leech | Supports Attacks, causing their Physical damage to Leech Mana. | 100% |
| Mark for Death | Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take. | 120% |
| Mark for Death II | Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take. | 120% |
| Medved's Felling | Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them. | 100% |
| Minion Splash I | Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash. | 110% |
| Minion Splash II | Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash. | 110% |
| Mobility | Supports skills that can be used while moving, allowing you to move faster while using them. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Mórrigan's Insight | Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. | 100% |
| Multishot I | Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. | 100% |
| Nimble Reload | Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster. | 100% |
| Nova Projectiles I | Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above. | 100% |
| Nova Projectiles II | Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overreach | Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets. | 100% |
| Paquate's Pact | Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life. | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Physical Mastery | Supports Physical skills, granting them an additional level. Does not support skills which do not have levels. | 100% |
| Pierce I | Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. | 100% |
| Pierce II | Supports Projectile skills, making their Projectiles Pierce an enemy. | 100% |
| Pierce III | Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so. | 100% |
| Pin I | Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. | 100% |
| Pin II | Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies. | 100% |
| Pin III | Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer. | 100% |
| Pinpoint Critical | Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. | 100% |
| Poison Spores | Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. | 100% |
| Practiced Combo | Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions. | 100% |
| Projectile Acceleration I | Supports Projectile skills, making those Projectiles travel faster. | 120% |
| Projectile Acceleration II | Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies. | 120% |
| Projectile Deceleration I | Supports Projectile skills, making those Projectiles travel more slowly. | 100% |
| Projectile Deceleration II | Supports Projectile skills, making those Projectiles travel more slowly. | 100% |
| Punch Through | Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage. | 115% |
| Pursuit I | Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. | 120% |
| Pursuit II | Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. | 120% |
| Pursuit III | Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage. | 120% |
| Quill Burst | Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage. | 100% |
| Rage I | Supports Melee Attacks, causing them to grant Rage on Hit. | 100% |
| Rage II | Supports Melee Attacks, causing them to grant Rage on Hit. | 100% |
| Rage III | Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage. | 100% |
| Rageforged I | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rageforged II | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rapid Attacks I | Supports Attacks, causing them to Attack faster. | 100% |
| Rapid Attacks II | Supports Attacks, causing them to Attack faster. | 100% |
| Rapid Attacks III | Supports Attacks, causing them to Attack faster at the cost of Damage. | 100% |
| Ratha's Assault | Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge. | 110% |
| Rending Apex | Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt. | 100% |
| Retaliate I | Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned. | 115% |
| Retaliate II | Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned. | 115% |
| Retreat I | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. | 120% |
| Retreat II | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. | 120% |
| Retreat III | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage. | 120% |
| Ricochet I | Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. | 100% |
| Ricochet II | Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. | 100% |
| Ricochet III | Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce. | 100% |
| Rigwald's Ferocity | Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions. | 100% |
| Rip | Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. | 110% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Ritualistic Curse | Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies. | 100% |
| Runeforged Blades | Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour. | 100% |
| Runic Infusion | Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost. | 100% |
| Rupture | Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies. | 100% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Salvo | Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals. | 100% |
| Second Wind I | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind II | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind III | Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Shock Conduction | Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. | 120% |
| Shocking Leap | Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. | 100% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Sione's Temper | Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. | 100% |
| Skittering Stone I | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Skittering Stone II | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Spectral Volley | Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above. | 120% |
| Spell Cascade | Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis. | 100% |
| Spell Echo | Supports Cascadable Spells you use yourself. Supported Spells Echo. | 150% |
| Static Shocks | Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stomping Ground | Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. | 100% |
| Streamlined Rounds | Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time. | 120% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Styrn's Ferocity | Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour. | 100% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Syzygy | Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them. | 100% |
| Tawhoa's Tending | Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. | 110% |
| Tear | Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice. | 110% |
| Tectonic Slams | Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures. | 130% |
| Thrill of the Kill | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. | 100% |
| Thrill of the Kill II | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. | 100% |
| Trickster's Shard | Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. | 100% |
| Tul's Avalanche | Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. | 100% |
| Tul's Stillness | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. | 120% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Uruk's Smelting | Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap. | 100% |
| Uul-Netol's Embrace | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour. | 120% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vilenta's Propulsion | Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. | 100% |
| Volatility | Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit. | 100% |
| Volcanic Eruption | Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. | 120% |
| Vorana's Siege | Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder. | 100% |
| Vruun's Inevitability | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Wildfire | Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. | 120% |
| Wildshards I | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 120% |
| Wildshards II | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 100% |
| Xibaqua's Rending | Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. | 115% |
| Zarokh's Refrain | Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. | 130% |