Mortar CannonAttack
Level: (1–20)
Cost: (18–121) Mana
Requires Level 42–90, 38–79 Str, 38–79 Dex
Requires Crossbow
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Gem Level
Player Level
Str
Dex
Mana
Stats
1
42
38
38
18
2
42
38
38
20
3
42
38
38
23
4
42
38
38
27
5
42
38
38
30
6
42
38
38
34
7
42
38
38
38
8
42
38
38
42
9
42
38
38
47
10
42
38
38
51
11
42
38
38
57
12
46
41
41
62
13
52
46
46
68
14
58
51
51
74
15
64
56
56
81
16
66
58
58
88
17
72
63
63
95
18
78
68
68
103
19
84
73
73
112
20
90
79
79
121
21
131
22
141
23
152
24
163
25
175
26
188
27
202
28
217
29
232
30
248
31
265
32
284
33
303
34
323
35
345
36
368
37
392
38
418
39
445
40
473
Patch history
- 0.3.0Added
Source
- gemUncut Skill Gem· Tier 11 (lvl 42)
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Adhesive Grenades II | Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. | 100% |
| Adhesive Grenades III | Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time. | 100% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambush | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | 100% |
| Arbiter's Reach | Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. | 100% |
| Arcane Surge | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Bhatair's Vengeance | Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. | 110% |
| Blazing Critical | Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Caltrops | Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. | 120% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Charged Mark | Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. | 100% |
| Cold Exposure | Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy. | 120% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Compressed Duration I | Supports any skill that has a duration making that duration shorter. | 100% |
| Compressed Duration II | Supports any skill that has a duration making that duration shorter. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Cooldown Recovery I | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Cooldown Recovery II | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Corrupting Cry I | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Corrupting Cry II | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Crater | Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. | 100% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Decaying Hex | Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. | 130% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Dreamer's Knell | DNT-UNUSED Ezomyte Four | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Elemental Focus | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 100% |
| Empowered Sparks I | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Empowered Sparks II | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute II | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Exposing Cry | Supports Warcries. Supported Skills apply Exposure on Hitting enemies. | 130% |
| Fire Exposure | Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting. | 120% |
| Fist Of Kalguur | Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. | 100% |
| Font of Mana | Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it. | 100% |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Hardy Totems I | Supports Skills which create Totems, causing those Totems to have more Life. | 110% |
| Hardy Totems II | Supports Skills which create Totems, causing those Totems to have more Life. | 110% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Holy Descent | Supports Skills that leap into the air, causing them to create Consecrated Ground when you land. | 100% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Ice Bite I | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Ice Bite II | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Inexorable Critical II | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. | 120% |
| Innervate | Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time. | 100% |
| Intense Agony | Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. | 100% |
| Jagged Ground I | Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. | 120% |
| Jagged Ground II | Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. | 120% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Last Gasp | Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. | 100% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Lightning Exposure | Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock. | 120% |
| Living Lightning | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Living Lightning II | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Mobility | Supports skills that can be used while moving, allowing you to move faster while using them. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Mórrigan's Insight | Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Paquate's Pact | Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life. | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Pinpoint Critical | Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. | 100% |
| Poison Spores | Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. | 100% |
| Practical Magic I | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Practical Magic II | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Prolonged Duration I | Supports any skill that has a duration, making that duration longer. | 120% |
| Prolonged Duration II | Supports any skill that has a duration, making that duration longer. | 120% |
| Prolonged Duration III | Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Rageforged I | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rageforged II | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Reinforced Totems I | Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances. | 100% |
| Reinforced Totems II | Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances. | 100% |
| Rip | Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. | 110% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Second Wind I | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind II | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind III | Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Shocking Leap | Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. | 100% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Skittering Stone I | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Skittering Stone II | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Splinter Totem I | Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time. | 120% |
| Splinter Totem II | Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time. | 120% |
| Static Shocks | Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Swift Affliction I | Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. | 100% |
| Swift Affliction II | Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. | 100% |
| Swift Affliction III | Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time. | 100% |
| Tawhoa's Tending | Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. | 110% |
| Tecrod's Revenge | Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. | 100% |
| Thrill of the Kill | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. | 100% |
| Thrill of the Kill II | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. | 100% |
| Trickster's Shard | Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. | 100% |
| Uhtred's Rite | Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask. | 100% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Urgent Totems II | Supports Skills which create Totems, causing those Skills to place Totems much more quickly. | 100% |
| Urgent Totems III | Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed. | 100% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Withering Touch | Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. | 100% |