Moment of Vulnerability
Moment of VulnerabilitySpell

AoE, Nova, Spell

Level: (1–20)
Cost: (6–18) Mana
Cast Time: 0.65s
Cooldown: 1s
Requires Level 1–90

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

Deals 1–30 to 2–46 Physical Damage

60–98% of damage dealt to temporal visages is also dealt to the original targets

10 second delay before enemy can be affected again

Nova radius is 4 metres

Additional Effects From Quality:

(0–20)% of damage dealt to temporal visages is also dealt to the original targets

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Mana
Stats
1
1
6
Deals 1 to 2 Physical Damage60% of damage dealt to temporal visages is also dealt to the original targets
2
3
6
Deals 2 to 2 Physical Damage62% of damage dealt to temporal visages is also dealt to the original targets
3
6
7
Deals 2 to 3 Physical Damage64% of damage dealt to temporal visages is also dealt to the original targets
4
10
7
Deals 3 to 4 Physical Damage66% of damage dealt to temporal visages is also dealt to the original targets
5
14
8
Deals 4 to 5 Physical Damage68% of damage dealt to temporal visages is also dealt to the original targets
6
18
9
Deals 4 to 7 Physical Damage70% of damage dealt to temporal visages is also dealt to the original targets
7
22
9
Deals 5 to 8 Physical Damage72% of damage dealt to temporal visages is also dealt to the original targets
8
26
10
Deals 6 to 9 Physical Damage74% of damage dealt to temporal visages is also dealt to the original targets
9
31
11
Deals 7 to 11 Physical Damage76% of damage dealt to temporal visages is also dealt to the original targets
10
36
11
Deals 9 to 13 Physical Damage78% of damage dealt to temporal visages is also dealt to the original targets
11
41
12
Deals 10 to 15 Physical Damage80% of damage dealt to temporal visages is also dealt to the original targets
12
46
13
Deals 11 to 17 Physical Damage82% of damage dealt to temporal visages is also dealt to the original targets
13
52
13
Deals 13 to 20 Physical Damage84% of damage dealt to temporal visages is also dealt to the original targets
14
58
14
Deals 15 to 22 Physical Damage86% of damage dealt to temporal visages is also dealt to the original targets
15
64
15
Deals 17 to 25 Physical Damage88% of damage dealt to temporal visages is also dealt to the original targets
16
66
15
Deals 19 to 29 Physical Damage90% of damage dealt to temporal visages is also dealt to the original targets
17
72
16
Deals 21 to 32 Physical Damage92% of damage dealt to temporal visages is also dealt to the original targets
18
78
17
Deals 24 to 36 Physical Damage94% of damage dealt to temporal visages is also dealt to the original targets
19
84
17
Deals 27 to 41 Physical Damage96% of damage dealt to temporal visages is also dealt to the original targets
20
90
18
Deals 30 to 46 Physical Damage98% of damage dealt to temporal visages is also dealt to the original targets
21
19
Deals 34 to 51 Physical DamageDamage dealt to temporal visages is also dealt to the original targets
22
19
Deals 38 to 57 Physical Damage102% of damage dealt to temporal visages is also dealt to the original targets
23
20
Deals 43 to 64 Physical Damage104% of damage dealt to temporal visages is also dealt to the original targets
24
21
Deals 48 to 71 Physical Damage106% of damage dealt to temporal visages is also dealt to the original targets
25
21
Deals 53 to 80 Physical Damage108% of damage dealt to temporal visages is also dealt to the original targets
26
22
Deals 59 to 89 Physical Damage110% of damage dealt to temporal visages is also dealt to the original targets
27
23
Deals 66 to 99 Physical Damage112% of damage dealt to temporal visages is also dealt to the original targets
28
23
Deals 74 to 110 Physical Damage114% of damage dealt to temporal visages is also dealt to the original targets
29
24
Deals 82 to 123 Physical Damage116% of damage dealt to temporal visages is also dealt to the original targets
30
25
Deals 91 to 137 Physical Damage118% of damage dealt to temporal visages is also dealt to the original targets
31
25
Deals 102 to 153 Physical Damage119% of damage dealt to temporal visages is also dealt to the original targets
32
26
Deals 114 to 170 Physical Damage120% of damage dealt to temporal visages is also dealt to the original targets
33
27
Deals 127 to 190 Physical Damage121% of damage dealt to temporal visages is also dealt to the original targets
34
27
Deals 141 to 212 Physical Damage122% of damage dealt to temporal visages is also dealt to the original targets
35
28
Deals 157 to 236 Physical Damage123% of damage dealt to temporal visages is also dealt to the original targets
36
29
Deals 176 to 264 Physical Damage124% of damage dealt to temporal visages is also dealt to the original targets
37
29
Deals 196 to 294 Physical Damage125% of damage dealt to temporal visages is also dealt to the original targets
38
30
Deals 219 to 329 Physical Damage126% of damage dealt to temporal visages is also dealt to the original targets
39
31
Deals 245 to 367 Physical Damage127% of damage dealt to temporal visages is also dealt to the original targets
40
31
Deals 274 to 410 Physical Damage128% of damage dealt to temporal visages is also dealt to the original targets

Patch history

  1. 0.4.0Added

Source

  • ascendancyOracle: Converging Paths(Druid)

Recommended supports

Other applicable supports

SupportEffectMana
Accelerated GrowthSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. 100%
Accelerated Growth IISupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. 100%
AcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. 110%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Arbiter's IgnitionSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. 100%
Arcane SurgeSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour ExplosionSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. 100%
Atziri's CallDNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. 100%
BattershoutSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. 130%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
Blind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Bone ShrapnelSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies. 100%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
BrambleslamSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Burning InscriptionSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. 110%
Bursting PlagueSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. 120%
CaltropsSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. 120%
Catalysing ElementsSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. 100%
Catha's BrillianceSupports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. 100%
Chaotic FreezeSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. 100%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
Charged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. 100%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Concentrated AreaSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concussive RunesSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward. 100%
Concussive SpellsSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. 100%
Considered CastingSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed. 115%
Controlled DestructionSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
Coursing CurrentSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. 100%
CraterSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. 100%
Creeping ChillSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. 100%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
Deadly ResolveSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour. 100%
Decaying HexSupports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. 130%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
Doedre's UndoingSupports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. 100%
Drain AilmentsSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. 100%
Dreamer's KnellDNT-UNUSED Ezomyte Four 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
Echoing CrySupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use. 150%
Efficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Efficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
ElectromagnetismSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. 100%
Elemental DischargeSupports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
Encroaching GroundSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit. 110%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
Eonyr's ThunderSupports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. 100%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
ExpandSupports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. 120%
ExpanseSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExtractionSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. 100%
Fan The FlamesSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. 100%
Fan The Flames IISupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. 100%
Fiery DeathSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. 120%
Fist Of KalguurSupports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. 100%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
Frozen SpiteSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
HaemocrystalsSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding. 100%
Hayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. 100%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
Hex BloomSupports Curses, spreading their effects when a Cursed enemy dies. 120%
Holy DescentSupports Skills that leap into the air, causing them to create Consecrated Ground when you land. 100%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Impact ShockwaveSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. 100%
Impending DoomSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. 130%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
Infernal Legion ISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
Infernal Legion IISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. 100%
InhibitorSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. 100%
Intense AgonySupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. 100%
Jagged Ground ISupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. 120%
Jagged Ground IISupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. 120%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Magnified Area IISupports any skill with an area of effect, making it larger. 130%
Mana FlareSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. 100%
MobilitySupports skills that can be used while moving, allowing you to move faster while using them. 100%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Oisín's OathSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. 100%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Overabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
OverreachSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets. 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Poison SporesSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. 100%
Potent ExposureSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. 100%
Quill BurstSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rapid Casting IIISupports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. 100%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Ritualistic CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies. 100%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Shock ConductionSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. 120%
Shocking LeapSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. 100%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Sione's TemperSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. 100%
Slow PotencySupports any skill, causing inflicted Slows to be more powerful. 100%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Spell CascadeSupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis. 100%
Spell EchoSupports Cascadable Spells you use yourself. Supported Spells Echo. 150%
Static ShocksSupports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stomping GroundSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. 100%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
Tawhoa's TendingSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. 110%
Trickster's ShardSupports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. 100%
Tul's AvalancheSupports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. 100%
UnleashSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. 150%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vilenta's PropulsionSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. 100%
Volcanic EruptionSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. 120%
Vorana's SiegeSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder. 100%
WildfireSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. 120%
Wildshards ISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 120%
Wildshards IISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. 100%
Xibaqua's RendingSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. 115%
Zarokh's RefrainSupports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. 130%
Zarokh's RevoltSupports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. 200%
Zenith ISupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions. 120%
Zenith IISupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. 100%