Herald of Plague
Herald of PlagueAttack

Buff, Chaos, Herald, Persistent

Level: (1–20)
Reservation: 30 Spirit
Requires Level 27–90, 50–157 Dex
Requires Any Martial Weapon

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

Spreads the most Damaging Poison on enemies you kill in a 1.5–1.8 metre radius

10–29% chance to Hinder enemies on spreading Poison to them

Additional Effects From Quality:

(0–20)% chance to Hinder enemies on spreading Poison to them

(0–30)% more Area of Effect

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Dex
Stats
1
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius10% chance to Hinder enemies on spreading Poison to them
2
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius11% chance to Hinder enemies on spreading Poison to them
3
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius12% chance to Hinder enemies on spreading Poison to them
4
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius13% chance to Hinder enemies on spreading Poison to them
5
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.5 metre radius14% chance to Hinder enemies on spreading Poison to them
6
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius15% chance to Hinder enemies on spreading Poison to them
7
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius16% chance to Hinder enemies on spreading Poison to them
8
27
50
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius17% chance to Hinder enemies on spreading Poison to them
9
31
57
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius18% chance to Hinder enemies on spreading Poison to them
10
36
65
Spreads the most Damaging Poison on enemies you kill in a 1.6 metre radius19% chance to Hinder enemies on spreading Poison to them
11
41
74
Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius20% chance to Hinder enemies on spreading Poison to them
12
46
82
Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius21% chance to Hinder enemies on spreading Poison to them
13
52
92
Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius22% chance to Hinder enemies on spreading Poison to them
14
58
103
Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius23% chance to Hinder enemies on spreading Poison to them
15
64
113
Spreads the most Damaging Poison on enemies you kill in a 1.7 metre radius24% chance to Hinder enemies on spreading Poison to them
16
66
116
Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius25% chance to Hinder enemies on spreading Poison to them
17
72
126
Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius26% chance to Hinder enemies on spreading Poison to them
18
78
137
Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius27% chance to Hinder enemies on spreading Poison to them
19
84
147
Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius28% chance to Hinder enemies on spreading Poison to them
20
90
157
Spreads the most Damaging Poison on enemies you kill in a 1.8 metre radius29% chance to Hinder enemies on spreading Poison to them
21
Spreads the most Damaging Poison on enemies you kill in a 1.9 metre radius30% chance to Hinder enemies on spreading Poison to them
22
Spreads the most Damaging Poison on enemies you kill in a 1.9 metre radius31% chance to Hinder enemies on spreading Poison to them
23
Spreads the most Damaging Poison on enemies you kill in a 1.9 metre radius32% chance to Hinder enemies on spreading Poison to them
24
Spreads the most Damaging Poison on enemies you kill in a 1.9 metre radius33% chance to Hinder enemies on spreading Poison to them
25
Spreads the most Damaging Poison on enemies you kill in a 1.9 metre radius34% chance to Hinder enemies on spreading Poison to them
26
Spreads the most Damaging Poison on enemies you kill in a 2 metre radius35% chance to Hinder enemies on spreading Poison to them
27
Spreads the most Damaging Poison on enemies you kill in a 2 metre radius36% chance to Hinder enemies on spreading Poison to them
28
Spreads the most Damaging Poison on enemies you kill in a 2 metre radius37% chance to Hinder enemies on spreading Poison to them
29
Spreads the most Damaging Poison on enemies you kill in a 2 metre radius38% chance to Hinder enemies on spreading Poison to them
30
Spreads the most Damaging Poison on enemies you kill in a 2 metre radius39% chance to Hinder enemies on spreading Poison to them
31
Spreads the most Damaging Poison on enemies you kill in a 2.1 metre radius40% chance to Hinder enemies on spreading Poison to them
32
Spreads the most Damaging Poison on enemies you kill in a 2.1 metre radius41% chance to Hinder enemies on spreading Poison to them
33
Spreads the most Damaging Poison on enemies you kill in a 2.1 metre radius42% chance to Hinder enemies on spreading Poison to them
34
Spreads the most Damaging Poison on enemies you kill in a 2.1 metre radius43% chance to Hinder enemies on spreading Poison to them
35
Spreads the most Damaging Poison on enemies you kill in a 2.1 metre radius44% chance to Hinder enemies on spreading Poison to them
36
Spreads the most Damaging Poison on enemies you kill in a 2.2 metre radius45% chance to Hinder enemies on spreading Poison to them
37
Spreads the most Damaging Poison on enemies you kill in a 2.2 metre radius46% chance to Hinder enemies on spreading Poison to them
38
Spreads the most Damaging Poison on enemies you kill in a 2.2 metre radius47% chance to Hinder enemies on spreading Poison to them
39
Spreads the most Damaging Poison on enemies you kill in a 2.2 metre radius48% chance to Hinder enemies on spreading Poison to them
40
Spreads the most Damaging Poison on enemies you kill in a 2.2 metre radius49% chance to Hinder enemies on spreading Poison to them

Patch history

  1. 0.3.0Changed
    weaponsTalismans
  2. 0.2.0Changed
    weaponsBowsClawsCrossbowsDaggersFlailsOne Hand AxesOne Hand MacesOne Hand SwordsQuarterstavesSpearsTwo Hand AxesTwo Hand MacesTwo Hand Swords

Source

  • gemUncut Spirit Gem· Tier 8 (lvl 27)

Recommended supports

Other applicable supports

SupportEffectMana
AcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. 110%
AdmixtureSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies. 120%
Amanamu's TitheSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier. 100%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Arbiter's ReachSupports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Astral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. 100%
Atziri's CommunionSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions. 100%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
Blind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Bursting PlagueSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. 120%
Cannibalism IISupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. 100%
CatharsisSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. 100%
Chaos AttunementSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types. 120%
Chaotic FreezeSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. 100%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
Clarity ISupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. 100%
Clarity IISupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. 100%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Cool HeadedSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
CorrosionSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. 110%
Crazed MinionsSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently. 115%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
Deadly HeraldSupports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost. 100%
Deadly Poison ISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. 100%
Deadly Poison IISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. 100%
DeathmarchSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions. 100%
Decaying HexSupports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. 130%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
Doedre's UndoingSupports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
Efficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Efficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
Enduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Enduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
Escalating PoisonSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. 100%
Esh's RadianceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. 120%
Essence HarvestSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana. 100%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
ExtractionSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. 100%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
Hayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. 100%
Healing RunesSupports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life. 100%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
Helbrym's HideSupports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect. 130%
Her DeclarationSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active. 100%
Herbalism IISupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. 100%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Hulking MinionsSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Impending DoomSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. 130%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Kurgal's LeashSupports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them. 120%
Last GaspSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
MobilitySupports skills that can be used while moving, allowing you to move faster while using them. 100%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Mysticism ISupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. 100%
Mysticism IISupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. 100%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Overabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Poison ISupports any skill that Hits enemies, giving it a chance to Poison enemies. 120%
Poison IISupports any skill that Hits enemies, giving it a chance to Poison enemies. 120%
Poison IIISupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies. 120%
Poison SporesSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. 100%
Profanity ISupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. 100%
Profanity IISupports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Refraction ISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. 100%
Refraction IISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. 100%
Refraction IIISupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances. 100%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Seraph's HeartSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active. 100%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Strong HeartedSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active. 100%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
Tacati's IreSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage. 100%
Tangmazu's ThuribleSupports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own. 100%
Tecrod's RevengeSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. 100%
Thornskin ISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. 100%
Thornskin IISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. 100%
Tul's StillnessSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. 120%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Upwelling ISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. 100%
Upwelling IISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. 100%
Uul-Netol's EmbraceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour. 120%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vitality IISupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. 100%
VolatilitySupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit. 100%
Withering TouchSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. 100%
Xoph's PyreSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. 120%