Fulmination
FulminationSpell

Aura, Buff, Lightning, Persistent

Level: (1–20)
Requires Level 1–90, 6–157 Int

While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.

Additional Hits deal 90–71% less damage

Additional Hits convert 100% of Physical and

Elemental damage to Lightning

Cannot inflict Shock

Additional Hits deal 0% less damage

Additional Hits convert 100% of Physical and

Elemental damage to Lightning

Hits up to 8 enemies

Additional Effects From Quality:

Additional Hits deal (-5–0)% less damage

Additional Hits convert 100% of Physical and

Elemental damage to Lightning

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Int
Stats
1
1
6
Additional Hits deal 90% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
2
3
9
Additional Hits deal 89% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
3
6
14
Additional Hits deal 88% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
4
10
21
Additional Hits deal 87% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
5
14
28
Additional Hits deal 86% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
6
18
35
Additional Hits deal 85% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
7
22
41
Additional Hits deal 84% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
8
26
48
Additional Hits deal 83% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
9
31
57
Additional Hits deal 82% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
10
36
65
Additional Hits deal 81% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
11
41
74
Additional Hits deal 80% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
12
46
82
Additional Hits deal 79% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
13
52
92
Additional Hits deal 78% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
14
58
103
Additional Hits deal 77% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
15
64
113
Additional Hits deal 76% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
16
66
116
Additional Hits deal 75% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
17
72
126
Additional Hits deal 74% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
18
78
137
Additional Hits deal 73% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
19
84
147
Additional Hits deal 72% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
20
90
157
Additional Hits deal 71% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
21
Additional Hits deal 70% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
22
Additional Hits deal 69% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
23
Additional Hits deal 68% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
24
Additional Hits deal 67% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
25
Additional Hits deal 66% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
26
Additional Hits deal 65% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
27
Additional Hits deal 64% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
28
Additional Hits deal 63% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
29
Additional Hits deal 62% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
30
Additional Hits deal 61% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
31
Additional Hits deal 61% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
32
Additional Hits deal 60% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
33
Additional Hits deal 60% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
34
Additional Hits deal 59% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
35
Additional Hits deal 59% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
36
Additional Hits deal 58% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
37
Additional Hits deal 58% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
38
Additional Hits deal 57% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
39
Additional Hits deal 57% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning
40
Additional Hits deal 56% less damageAdditional Hits convert 100% of Physical andElemental damage to Lightning

Patch history

  1. 0.3.0Added

Source

Recommended supports

Other applicable supports

SupportEffectMana
AcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. 110%
AmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
Ambrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. 100%
AmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. 100%
Armour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Armour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger. 100%
Astral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. 100%
Blind ISupports any skill that Hits enemies, causing them to Blind on Hit. 110%
BlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. 120%
Boundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Boundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster. 115%
Bounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Bounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. 100%
Branching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Branching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. 120%
Charge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. 120%
Charge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. 120%
CommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. 100%
Concoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Concoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. 100%
Cooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Cooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. 130%
Corpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. 100%
Crystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. 120%
Danse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. 100%
Delayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. 100%
DeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. 100%
DerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. 100%
DurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. 100%
Efficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Efficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit. 100%
Elemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. 100%
Enduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Enduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. 100%
Energy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. 130%
ExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
ExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
Execute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. 110%
Execute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. 110%
Fortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. 100%
Fortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. 100%
Fresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. 100%
Fresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. 100%
GlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life. 100%
GorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. 100%
Heightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. 115%
HourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. 100%
IcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life. 100%
Inexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. 120%
Inexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. 120%
KnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies. 100%
Life DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. 100%
LifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. 100%
Long Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
Long Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. 100%
MobilitySupports skills that can be used while moving, allowing you to move faster while using them. 100%
MomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. 120%
Opening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. 100%
Overabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
Overabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". 100%
PerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. 100%
Perpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. 130%
Persistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer. 100%
Persistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. 100%
Persistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. 100%
Pinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. 100%
Rageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. 100%
Rising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. 120%
Sacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. 100%
Second Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Second Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. 150%
Short Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. 115%
Short Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. 115%
Soul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. 100%
Stoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. 100%
Stun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly. 120%
Stun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. 120%
SupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. 100%
Upheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. 100%
Upheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. 100%
Vanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%
Vanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. 110%