Coiling BoltsSpell
Level: (1–20)
Cast Time: 1.00s
Critical Hit Chance: 7.00%
Requires Level 1–90, 6–157 Int
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Gem Level
Player Level
Int
Stats
1
1
6
2
3
9
3
6
14
4
10
21
5
14
28
6
18
35
7
22
41
8
26
48
9
31
57
10
36
65
11
41
74
12
46
82
13
52
92
14
58
103
15
64
113
16
66
116
17
72
126
18
78
137
19
84
147
20
90
157
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Patch history
- 0.5.0Added
Source
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Accelerated Growth | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. | 100% |
| Accelerated Growth II | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. | 100% |
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Admixture | Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies. | 120% |
| Alignment I | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. | 120% |
| Alignment II | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. | 120% |
| Alignment III | Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills. | 120% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambush | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | 100% |
| Ammo Conservation I | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. | 100% |
| Ammo Conservation II | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. | 100% |
| Ammo Conservation III | Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. | 100% |
| Arbiter's Ignition | Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. | 100% |
| Arcane Surge | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | 100% |
| Arjun's Medal | Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Atziri's Call | DNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Breachlord's Amalgam | Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. | 100% |
| Bursting Plague | Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. | 120% |
| Caltrops | Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. | 120% |
| Catalysing Elements | Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. | 100% |
| Catharsis | Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. | 100% |
| Chain I | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Chain II | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Chain III | Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. | 100% |
| Chaos Attunement | Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types. | 120% |
| Chaotic Freeze | Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. | 100% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Charged Mark | Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. | 100% |
| Charged Shots I | Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage. | 110% |
| Charged Shots II | Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage. | 120% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concussive Spells | Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. | 100% |
| Controlled Destruction | Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. | 100% |
| Cooldown Recovery I | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Cooldown Recovery II | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Corrosion | Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. | 110% |
| Coursing Current | Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. | 100% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Deadly Poison I | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. | 100% |
| Deadly Poison II | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. | 100% |
| Decaying Hex | Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. | 130% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Doedre's Undoing | Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. | 100% |
| Dominus' Grasp | Supports Projectile skills and any other skills that Chain, causing them to Chain more times. | 100% |
| Double Barrel I | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. | 110% |
| Double Barrel II | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. | 110% |
| Double Barrel III | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy. | 110% |
| Drain Ailments | Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Electromagnetism | Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. | 100% |
| Elemental Discharge | Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. | 100% |
| Elemental Focus | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 100% |
| Empowered Sparks I | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Empowered Sparks II | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Eonyr's Thunder | Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. | 100% |
| Escalating Poison | Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. | 100% |
| Esh's Radiance | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. | 120% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Expand | Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. | 120% |
| Fiery Death | Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. | 120% |
| Fork | Supports Projectile skills, making their Projectiles Fork. | 110% |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Frozen Spite | Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. | 100% |
| Gambleshot | Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Hayoxi's Fulmination | Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. | 100% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Impending Doom | Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. | 130% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Inexorable Critical II | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. | 120% |
| Inhibitor | Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. | 100% |
| Intense Agony | Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. | 100% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Kurgal's Leash | Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them. | 120% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Mana Flare | Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Nimble Reload | Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster. | 100% |
| Nova Projectiles I | Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above. | 100% |
| Nova Projectiles II | Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown. | 100% |
| Oisín's Oath | Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Pierce I | Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. | 100% |
| Pierce II | Supports Projectile skills, making their Projectiles Pierce an enemy. | 100% |
| Pierce III | Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so. | 100% |
| Pinpoint Critical | Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. | 100% |
| Poison I | Supports any skill that Hits enemies, giving it a chance to Poison enemies. | 120% |
| Poison Spores | Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. | 100% |
| Potent Exposure | Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. | 100% |
| Practical Magic I | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Practical Magic II | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Profanity I | Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. | 100% |
| Profanity II | Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. | 100% |
| Projectile Acceleration I | Supports Projectile skills, making those Projectiles travel faster. | 120% |
| Projectile Acceleration II | Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies. | 120% |
| Projectile Acceleration III | Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage. | 120% |
| Projectile Deceleration I | Supports Projectile skills, making those Projectiles travel more slowly. | 100% |
| Projectile Deceleration II | Supports Projectile skills, making those Projectiles travel more slowly. | 100% |
| Rageforged I | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rageforged II | Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. | 100% |
| Rapid Casting III | Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. | 100% |
| Ratha's Assault | Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge. | 110% |
| Retreat I | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. | 120% |
| Retreat II | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. | 120% |
| Retreat III | Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage. | 120% |
| Ricochet I | Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. | 100% |
| Ricochet II | Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. | 100% |
| Ricochet III | Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce. | 100% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Runeforged Blades | Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour. | 100% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Salvo | Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals. | 100% |
| Second Wind I | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind II | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind III | Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Sione's Temper | Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. | 100% |
| Slow Potency | Supports any skill, causing inflicted Slows to be more powerful. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Spectral Volley | Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above. | 120% |
| Spell Echo | Supports Cascadable Spells you use yourself. Supported Spells Echo. | 150% |
| Static Shocks | Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Streamlined Rounds | Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time. | 120% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Tacati's Ire | Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage. | 100% |
| Trickster's Shard | Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. | 100% |
| Tul's Avalanche | Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. | 100% |
| Tul's Stillness | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. | 120% |
| Unleash | Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. | 150% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Uul-Netol's Embrace | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour. | 120% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vilenta's Propulsion | Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. | 100% |
| Volatility | Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit. | 100% |
| Volcanic Eruption | Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. | 120% |
| Volt | Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage. | 120% |
| Wildshards I | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 120% |
| Wildshards II | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 100% |
| Withering Touch | Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. | 100% |
| Xoph's Pyre | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. | 120% |
| Zarokh's Refrain | Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. | 130% |
| Zarokh's Revolt | Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. | 200% |
| Zenith II | Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. | 100% |