ApocalypseSpell
Level: (1–20)
Cost: (8–55) Mana
Cast Time: 1.00s
Requires Level 1–90
Additional Effects From Quality:
Skills can be managed in the Skills Panel.
Per-level values
Gem Level
Player Level
Mana
1
1
8
2
3
9
3
6
10
4
10
12
5
14
13
6
18
15
7
22
17
8
26
19
9
31
21
10
36
23
11
41
26
12
46
28
13
52
31
14
58
34
15
64
37
16
66
40
17
72
43
18
78
47
19
84
51
20
90
55
21
60
22
64
23
69
24
74
25
80
26
86
27
92
28
99
29
106
30
113
31
121
32
130
33
138
34
148
35
158
36
168
37
179
38
191
39
203
40
216
Patch history
- 0.4.0Added
Source
- ascendancyShaman: Bringer of the Apocalypse(Druid)
Recommended supports
Other applicable supports
| Support | Effect | Mana |
|---|---|---|
| Accelerated Growth | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. | 100% |
| Accelerated Growth II | Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. | 100% |
| Acrimony | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. | 110% |
| Advancing Storm | Supports Storm skills, causing them to appear at the user's location and move towards the target location. | 100% |
| Ambrosia | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Ambrosia II | Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. | 100% |
| Arbiter's Ignition | Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. | 100% |
| Arbiter's Reach | Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. | 100% |
| Arcane Surge | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | 100% |
| Armour Demolisher I | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Demolisher II | Supports any skill, causing Armour Break it inflicts to be stronger. | 100% |
| Armour Explosion | Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. | 100% |
| Astral Projection | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 100% |
| Atziri's Call | DNT Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy. | 100% |
| Battershout | Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. | 130% |
| Bhatair's Vengeance | Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. | 110% |
| Biting Frost I | Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. | 120% |
| Biting Frost II | Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze. | 120% |
| Blazing Critical | Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. | 100% |
| Blind I | Supports any skill that Hits enemies, causing them to Blind on Hit. | 110% |
| Blind II | Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. | 110% |
| Blindside | Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. | 120% |
| Bone Shrapnel | Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies. | 100% |
| Boundless Energy I | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Boundless Energy II | Supports Meta Skills. Supported Skills generate Energy significantly faster. | 115% |
| Bounty I | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Bounty II | Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. | 100% |
| Brambleslam | Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems. | 100% |
| Branching Fissures I | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Branching Fissures II | Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. | 120% |
| Breachlord's Amalgam | Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. | 100% |
| Breachlord's Rift | Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes. | 100% |
| Brittle Armour | Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen. | 100% |
| Burning Inscription | Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. | 110% |
| Bursting Plague | Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. | 120% |
| Caltrops | Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. | 120% |
| Cannibalism I | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | 100% |
| Cannibalism II | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | 100% |
| Catalysing Elements | Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. | 100% |
| Catha's Brilliance | Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Catharsis | Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. | 100% |
| Chaotic Freeze | Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. | 100% |
| Charge Profusion I | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. | 120% |
| Charge Profusion II | Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. | 120% |
| Charged Mark | Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. | 100% |
| Clarity I | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | 100% |
| Clarity II | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | 100% |
| Cold Attunement | Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage. | 100% |
| Cold Mastery | Supports Cold skills, granting them an additional level. Does not support skills which do not have levels. | 100% |
| Cold Penetration | Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. | 120% |
| Combo Finisher I | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo. | 100% |
| Combo Finisher II | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo. | 100% |
| Commiserate | Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. | 100% |
| Compressed Duration I | Supports any skill that has a duration making that duration shorter. | 100% |
| Compressed Duration II | Supports any skill that has a duration making that duration shorter. | 100% |
| Concentrated Area | Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. | 100% |
| Concoct I | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concoct II | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. | 100% |
| Concussive Runes | Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward. | 100% |
| Concussive Spells | Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. | 100% |
| Controlled Destruction | Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. | 100% |
| Cool Headed | Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active. | 100% |
| Cooldown Recovery I | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Cooldown Recovery II | Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. | 130% |
| Corpse Conservation | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 100% |
| Corrupting Cry I | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Corrupting Cry II | Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. | 100% |
| Coursing Current | Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. | 100% |
| Crackling Barrier | Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana. | 100% |
| Crater | Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. | 100% |
| Creeping Chill | Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. | 100% |
| Crystalline Shards | Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. | 120% |
| Culmination I | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Culmination II | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Danse Macabre | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 100% |
| Deadly Resolve | Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour. | 100% |
| Decaying Hex | Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. | 130% |
| Deep Freeze | Supports any skill that Hits enemies, causing Freeze it inflicts to last longer. | 120% |
| Delayed Gratification | Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. | 100% |
| Deliberation | Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. | 100% |
| Derange | Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. | 100% |
| Direstrike I | Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. | 100% |
| Direstrike II | Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. | 100% |
| Doedre's Undoing | Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. | 100% |
| Drain Ailments | Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. | 100% |
| Dreamer's Knell | DNT-UNUSED Ezomyte Four | 100% |
| Durability | Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. | 100% |
| Echoing Cry | Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use. | 150% |
| Efficiency I | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Efficiency II | Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. | 100% |
| Electrocute | Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. | 100% |
| Electromagnetism | Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. | 100% |
| Elemental Discharge | Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. | 100% |
| Embitter | Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills. | 120% |
| Empowered Sparks I | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Empowered Sparks II | Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. | 100% |
| Encroaching Ground | Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit. | 110% |
| Enduring Impact I | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Enduring Impact II | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. | 100% |
| Energy Capacitor | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 130% |
| Energy Retention | Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills. | 110% |
| Eonyr's Thunder | Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. | 100% |
| Esh's Prowess | Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels. | 100% |
| Esh's Radiance | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. | 120% |
| Eternal Flame I | Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer. | 120% |
| Eternal Flame II | Supports any skill that Hits enemies, causing its Ignites to last longer. | 120% |
| Eternal Flame III | Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit. | 120% |
| Excise | Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execrate | Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Execute I | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute II | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. | 110% |
| Execute III | Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. | 110% |
| Expanse | Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Exposing Cry | Supports Warcries. Supported Skills apply Exposure on Hitting enemies. | 130% |
| Extraction | Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. | 100% |
| Fan The Flames | Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. | 100% |
| Fan The Flames II | Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. | 100% |
| Fiery Death | Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. | 120% |
| Fire Attunement | Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. | 100% |
| Fire Exposure | Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting. | 120% |
| Fire Penetration I | Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance. | 120% |
| Fire Penetration II | Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance. | 120% |
| Fist Of Kalguur | Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. | 100% |
| Fluke | Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered. | 120% |
| Fortress I | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. | 100% |
| Fortress II | Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. | 100% |
| Freeze | Supports any skill that Hits enemies, making it more effective at Freezing enemies. | 120% |
| Fresh Clip I | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. | 100% |
| Fresh Clip II | Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. | 100% |
| Frost Nexus | Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. | 120% |
| Frostfire | Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite. | 100% |
| Frozen Spite | Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. | 100% |
| Garukhan's Resolve | Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. | 100% |
| Glacier | Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. | 100% |
| Gorge | Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. | 100% |
| Haemocrystals | Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding. | 100% |
| Hayoxi's Fulmination | Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. | 100% |
| Healing Runes | Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life. | 100% |
| Heightened Charges | Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. | 115% |
| Helbrym's Hide | Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect. | 130% |
| Her Declaration | Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active. | 100% |
| Herbalism I | Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. | 100% |
| Herbalism II | Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. | 100% |
| Hex Bloom | Supports Curses, spreading their effects when a Cursed enemy dies. | 120% |
| Hit and Run | Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown. | 100% |
| Holy Descent | Supports Skills that leap into the air, causing them to create Consecrated Ground when you land. | 100% |
| Hourglass | Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Ice Bite I | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Ice Bite II | Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. | 100% |
| Icicle | Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. | 100% |
| Ignite I | Supports any skill that Hits enemies, making it more likely to Ignite. | 120% |
| Ignite II | Supports any skill that Hits enemies, making it more likely to Ignite. | 120% |
| Ignite III | Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly. | 120% |
| Immolate | Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. | 100% |
| Impact Shockwave | Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. | 100% |
| Impending Doom | Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. | 130% |
| Inexorable Critical I | Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. | 120% |
| Infernal Legion I | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Infernal Legion II | Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. | 100% |
| Inhibitor | Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. | 100% |
| Innervate | Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time. | 100% |
| Intense Agony | Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. | 100% |
| Ixchel's Torment | Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered. | 120% |
| Jagged Ground I | Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. | 120% |
| Jagged Ground II | Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. | 120% |
| Knockback | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 100% |
| Last Gasp | Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. | 100% |
| Lasting Shock | Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. | 100% |
| Life Drain | Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. | 100% |
| Lifetap | Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. | 100% |
| Lightning Attunement | Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage. | 100% |
| Lightning Exposure | Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock. | 120% |
| Lightning Mastery | Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels. | 100% |
| Lightning Penetration | Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance. | 120% |
| Living Lightning | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Living Lightning II | Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. | 100% |
| Long Fuse I | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Long Fuse II | Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. | 100% |
| Minion Instability | Supports skills which create Minions, causing them to violently explode when reduced to Low Life. | 100% |
| Mobility | Supports skills that can be used while moving, allowing you to move faster while using them. | 100% |
| Momentum | Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. | 120% |
| Morgana's Tempest | Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills. | 100% |
| Mórrigan's Insight | Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. | 100% |
| Mysticism I | Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. | 100% |
| Mysticism II | Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. | 100% |
| Neural Overload | Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them. | 100% |
| Oisín's Oath | Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. | 100% |
| Opening Move | Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. | 100% |
| Overabundance I | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overabundance II | Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". | 100% |
| Overcharge | Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well. | 100% |
| Overreach | Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets. | 100% |
| Paquate's Pact | Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life. | 100% |
| Perfection | Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. | 100% |
| Perpetual Charge | Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. | 130% |
| Persistent Ground I | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. | 100% |
| Persistent Ground II | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. | 100% |
| Persistent Ground III | Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. | 100% |
| Poison Spores | Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. | 100% |
| Potent Exposure | Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. | 100% |
| Practical Magic I | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Practical Magic II | Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. | 100% |
| Precision I | Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. | 100% |
| Precision II | Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. | 100% |
| Prolonged Duration III | Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown. | 100% |
| Quill Burst | Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage. | 100% |
| Rapid Casting I | Supports Spells, causing them to cast faster. | 100% |
| Rapid Casting II | Supports Spells, causing them to cast faster. | 100% |
| Rapid Casting III | Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. | 100% |
| Refraction I | Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. | 100% |
| Refraction II | Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. | 100% |
| Refraction III | Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances. | 100% |
| Rip | Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. | 110% |
| Rising Tempest | Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. | 120% |
| Ritualistic Curse | Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies. | 100% |
| Runeforged Blades | Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour. | 100% |
| Sacrificial Offering | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 100% |
| Scouring Flame | Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost. | 100% |
| Searing Flame I | Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. | 100% |
| Searing Flame II | Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. | 100% |
| Second Wind I | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind II | Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Second Wind III | Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. | 150% |
| Seraph's Heart | Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active. | 100% |
| Shock | Supports any skill that Hits enemies, making it more likely to Shock. | 120% |
| Shock Conduction | Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. | 120% |
| Shocking Leap | Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. | 100% |
| Short Fuse I | Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. | 115% |
| Short Fuse II | Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. | 115% |
| Sione's Temper | Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. | 100% |
| Skittering Stone I | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Skittering Stone II | Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. | 100% |
| Slow Potency | Supports any skill, causing inflicted Slows to be more powerful. | 100% |
| Soul Drain | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. | 100% |
| Spell Cascade | Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis. | 100% |
| Spell Echo | Supports Cascadable Spells you use yourself. Supported Spells Echo. | 150% |
| Static Shocks | Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. | 100% |
| Stoicism I | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stoicism II | Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. | 100% |
| Stomping Ground | Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. | 100% |
| Stormfire | Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage. | 100% |
| Strong Hearted | Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active. | 100% |
| Stun I | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun II | Supports any skill that Hits Enemies, causing it to build up Stun more quickly. | 120% |
| Stun III | Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. | 120% |
| Supercritical | Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. | 100% |
| Swift Affliction I | Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. | 100% |
| Swift Affliction II | Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. | 100% |
| Swift Affliction III | Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time. | 100% |
| Syzygy | Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them. | 100% |
| Tawhoa's Tending | Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. | 110% |
| Tecrod's Revenge | Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. | 100% |
| Thornskin I | Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. | 100% |
| Thornskin II | Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. | 100% |
| Thrill of the Kill | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. | 100% |
| Thrill of the Kill II | Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. | 100% |
| Trickster's Shard | Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. | 100% |
| Tul's Avalanche | Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. | 100% |
| Tul's Stillness | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. | 120% |
| Uhtred's Rite | Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask. | 100% |
| Unleash | Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. | 150% |
| Upheaval I | Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. | 100% |
| Upheaval II | Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. | 100% |
| Upwelling I | Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. | 100% |
| Upwelling II | Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. | 100% |
| Vanguard I | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Vanguard II | Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. | 110% |
| Verglas | Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals. | 120% |
| Vilenta's Propulsion | Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. | 100% |
| Vitality I | Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. | 100% |
| Vitality II | Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. | 100% |
| Volcanic Eruption | Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. | 120% |
| Volt | Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage. | 120% |
| Vorana's Siege | Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder. | 100% |
| Vruun's Inevitability | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. | 100% |
| Warm Blooded | Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active. | 100% |
| Wildfire | Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. | 120% |
| Wildshards I | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 120% |
| Wildshards II | Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. | 100% |
| Withering Touch | Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. | 100% |
| Xibaqua's Rending | Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. | 115% |
| Xoph's Pyre | Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. | 120% |
| Zarokh's Refrain | Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. | 130% |
| Zarokh's Revolt | Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. | 200% |
| Zenith I | Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions. | 120% |
| Zenith II | Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. | 100% |