AoE, Attack, Buff, Persistent, Physical
Level: (1–20)
Cast Time: 1.00s
Critical Hit Chance: 6.00%
Spell Damage: (50–181)%
Requires Level 1–90
While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.
6–171 to 9–256 base Physical Damage
If Swarm Hits any targets, you take 1–34 to 2–51 Physical Damage and gain 1 Swarm's Advance, to a maximum of 0
Modifiers to Cooldown Recovery Rate apply to Hit frequency
Swarm radius is 3 metres
Stun Buildup cannot empty while you have Swarm's Advance
Lose all Swarm's Advance 4 seconds after you finish sprinting
Swarm deals 2% more Damage per Swarm's Advance
If Swarm Hits any targets, you take 0 to 0 Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Swarm Hits all targets in area every 0.5 seconds
Damage taken this way applies 100% more Stun buildup to you
Skills can be managed in the Skills Panel.