Electrocuting Arrow
Electrocuting ArrowAttack

AoE, Attack, Duration, Lightning, Projectile, Repeatable

Level: (1–20)
Cost: (6–46) Mana
Attack Speed: 110% of base
Attack Damage: (80–250)%
Requires Level 15–90, 30–157 Dex
Requires Bow

Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

Fires 0 Projectiles

Cannot Pierce

Cannot Chain

+25 seconds to Arrow duration

Converts 80% of Physical Damage to Lightning Damage

Socketed Skills have +2 metres to base radius

Additional Effects From Quality:

Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage

Targets with attached Rods take (0–20)% increased damage

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Dex
Damage
Mana
1
15
30
80%
6
2
15
30
88%
7
3
15
30
97%
9
4
15
30
106%
10
5
15
30
114%
11
6
18
35
122%
12
7
22
41
131%
14
8
26
48
139%
16
9
31
57
146%
17
10
36
65
153%
19
11
41
74
161%
21
12
46
82
169%
23
13
52
92
177%
25
14
58
103
186%
28
15
64
113
196%
30
16
66
116
205%
33
17
72
126
216%
36
18
78
137
226%
39
19
84
147
238%
42
20
90
157
250%
46
21
262%
49
22
275%
53
23
289%
57
24
303%
62
25
318%
66
26
334%
71
27
351%
76
28
369%
82
29
387%
88
30
406%
94
31
427%
100
32
448%
107
33
470%
114
34
494%
122
35
519%
130
36
545%
139
37
572%
148
38
600%
158
39
631%
168
40
662%
179

Patch history

  1. 0.5.0Changed
    tagsBarrageableRepeatable
  2. 0.3.0Changed
    tagsAoEBarrageable
  3. 0.2.0Changed
    weaponsBows