Conductive Runes
Conductive RunesSpell

AoE, Attack, Duration, Hazard, Lightning

Level: (1–20)
Cost: (15–81) Ward
Cast Time: 1.00s
Critical Hit Chance: 7.00%
Requires Level 1–90

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.

Runes emerge within a 8.5 metre length cone

Rune duration is 10 seconds

Creates 10 Runes

Limit 20 active Runes

Runes arm after 0.4 seconds

Runes detonate 0.3 seconds after activation

Additional Effects From Quality:

Runes arm after (-0.1–0) seconds

Runes detonate (-0.1–0) seconds after activation

Runes emerge within a (0–0.6) metre length cone

Skills can be managed in the Skills Panel.

Per-level values
Gem Level
Player Level
Ward
1
1
15
2
3
17
3
6
19
4
10
21
5
14
24
6
18
26
7
22
29
8
26
32
9
31
35
10
36
38
11
41
42
12
46
45
13
52
49
14
58
53
15
64
57
16
66
61
17
72
66
18
78
71
19
84
76
20
90
81
21
86
22
92
23
98
24
104
25
110
26
117
27
124
28
132
29
140
30
148
31
156
32
165
33
174
34
184
35
194
36
204
37
215
38
227
39
238
40
251

Patch history

  1. 0.5.0Added